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Hello!

So, short story, I've got a common event that causes the luck stat of a party member to be added to a game variable. There are six possible party members, and only one of them can be in the party at a given time. The plan is to use a switch statement to figure out which character is in the party, and use that to determine who's luck stat to use. Here's what I've got so far:


; switch ($gameParty.leader().actorId() == ID) {

case 0:

$gameVariables.setValue(2, $gameVariables.value(2) + $gameActors.actor(1).param[7] );

break;

case 1:

$gameVariables.setValue(2, $gameVariables.value(2) + $gameActors.actor(2).param[7] );

break;

// and so on


Here's the problem: I barely understand any of this stuff. I wrote it mostly through copy pasting stuff from RMMV Script Calls and guessing the rest. I don't want to drag someone into teaching me all of javascript, I just need to know how I'm supposed to change what I have so it'll work, and I can use that to figure out the rest.

Thank you for your time!

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