[SOLVED] Temporarily Pause Specific Scene_Map.children?

Status
Not open for further replies.

aporokizzu

anti-kumbaya
Veteran
Joined
Jan 14, 2020
Messages
59
Reaction score
84
First Language
english
Primarily Uses
RMMV
This might be a stupid question... I apologize in advance.

This is what my Scene_Map.children (Scene_Manager._scene.children) currently looks like:
scene_map_children.PNG

My question is- is there any way to temporarily pause all event / player activity on array items Spriteset_Map, Sprite, Window_MapName, WindowLayer... while still being able to execute code on hudWindow and SubScreen?

Basically, I don't want anything to move when my SubScreen window is up on the map:

...and then restore activity when the SubScreen is toggled.

Is this possible?

I already tried YEP_StopMapMovement and it pauses the character events but not the shore or the player, so I am trying to find another solution. So any pointers would be much appreciated.

Thanks in advance! :)
 

Poryg

Dark Lord of the Castle of Javascreeps
Veteran
Joined
Mar 23, 2017
Messages
4,113
Reaction score
10,541
First Language
Czech
Primarily Uses
RMMV
You need to update the update function of the specific children to not do anything when a particular variable is toggled.
 

slimmmeiske2

Little Red Riding Hood
Global Mod
Joined
Sep 6, 2012
Messages
6,997
Reaction score
4,740
First Language
Dutch
Primarily Uses
RMXP

This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.

 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Yanfly told me the new earth all animations in MZ look a bit like summoning potatoes and now I can't unsee it. halp
Despite time and all the other things I am working on, I decided that I am going to start a Fire Emblem-like project. Follow your dreams! I'll just have to balance hours efficiently. I'm also not making this as complex as my Might and Magic inspired project, so it will be a much easier project to work on.
So I've taken to doing a test of the game, and making a list of everything I think of during the test to add/fix. Over the course of the night I check them off as I do them, and by the end of the night I always feel like I've accomplished something. :LZSexcite:
Eventz MZ? Events MZ!

Forum statistics

Threads
100,586
Messages
977,521
Members
132,181
Latest member
Reich
Top