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- Jan 14, 2020
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This might be a stupid question... I apologize in advance.
This is what my Scene_Map.children (Scene_Manager._scene.children) currently looks like:

My question is- is there any way to temporarily pause all event / player activity on array items Spriteset_Map, Sprite, Window_MapName, WindowLayer... while still being able to execute code on hudWindow and SubScreen?
Basically, I don't want anything to move when my SubScreen window is up on the map:
...and then restore activity when the SubScreen is toggled.
Is this possible?
I already tried YEP_StopMapMovement and it pauses the character events but not the shore or the player, so I am trying to find another solution. So any pointers would be much appreciated.
Thanks in advance!
This is what my Scene_Map.children (Scene_Manager._scene.children) currently looks like:

My question is- is there any way to temporarily pause all event / player activity on array items Spriteset_Map, Sprite, Window_MapName, WindowLayer... while still being able to execute code on hudWindow and SubScreen?
Basically, I don't want anything to move when my SubScreen window is up on the map:
...and then restore activity when the SubScreen is toggled.
Is this possible?
I already tried YEP_StopMapMovement and it pauses the character events but not the shore or the player, so I am trying to find another solution. So any pointers would be much appreciated.
Thanks in advance!