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aporokizzu

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This might be a stupid question... I apologize in advance.

This is what my Scene_Map.children (Scene_Manager._scene.children) currently looks like:
scene_map_children.PNG

My question is- is there any way to temporarily pause all event / player activity on array items Spriteset_Map, Sprite, Window_MapName, WindowLayer... while still being able to execute code on hudWindow and SubScreen?

Basically, I don't want anything to move when my SubScreen window is up on the map:

...and then restore activity when the SubScreen is toggled.

Is this possible?

I already tried YEP_StopMapMovement and it pauses the character events but not the shore or the player, so I am trying to find another solution. So any pointers would be much appreciated.

Thanks in advance! :)
 

Poryg

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You need to update the update function of the specific children to not do anything when a particular variable is toggled.
 

slimmmeiske2

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This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.

 
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