[SOLVED]Tile Passability problem

cedr777

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Hello guys can you help me again.
Today I was tinkering with Alastor01's Rendered RTP-like Tiles and was able to make it work with a sample map.
Aside from his beautiful tiles, his tilesets also provide players with an option to add Wall_Top_Tiles, which are very different from standard A4 auto-tile ones. They must be placed manually for it to work well.

I was able to assemble it all but I've just one problem, the players can go back and forth from adjacent rooms by passing through the walltops. and no matter how I tinker with the 4 tile impassibility settings in the editor, I just can't seem to prevent it.

I made a video if it helps.

Can anyone recommend a solution?

PS. I need the wall top tiles need to be set to star for them to appear overhead, btw.
 
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MrKiwi

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If the wall tops are in star, then you could use an invisible tile or a duplicate of the tops below them (In circle) an set the specific pasability or non-pasability you are looking for.

Hope it helps ;)
 

Bex

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Those are ment to be passable for left right doors.
You need to make the wall wider.
Edit: What the poster prior to me said.
 

cedr777

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If the wall tops are in star, then you could use an invisible tile or a duplicate of the tops below them (In circle) an set the specific pasability or non-pasability you are looking for.

Hope it helps ;)
The invisible Tile set in a circle worked perfectly, thank you!
 

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