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Hello all!
I am have a little trouble keeping my boats and ships to stay in the water with the VisuStella Event Move Core - Region Rulings function.
To my understanding, "walk allow" should only allow walking sprites to enter - which I've set to Region 1 in the example below. Region 1 under "Boat forbid" and "Ship forbid" should in theory stop the vehicle from entering the region.
However, during playtest, the ship just sails right over the land marked by Region 1.
To me, it seems like the boat and ship are allowed to travel through all the same regions set to 'allow' for the walking player.
Has anyone run into this issue?
(Plugins are straight from the latest Visustalla update (19/2/21) and corescripts are v1.1.1)
Update:
VisuStella have kindly fixed this issue with the Event Move Core update - Version 1.20: February 26, 2021. Thank you for all your hard work!

I am have a little trouble keeping my boats and ships to stay in the water with the VisuStella Event Move Core - Region Rulings function.
To my understanding, "walk allow" should only allow walking sprites to enter - which I've set to Region 1 in the example below. Region 1 under "Boat forbid" and "Ship forbid" should in theory stop the vehicle from entering the region.
However, during playtest, the ship just sails right over the land marked by Region 1.
To me, it seems like the boat and ship are allowed to travel through all the same regions set to 'allow' for the walking player.
Has anyone run into this issue?
(Plugins are straight from the latest Visustalla update (19/2/21) and corescripts are v1.1.1)
Update:
VisuStella have kindly fixed this issue with the Event Move Core update - Version 1.20: February 26, 2021. Thank you for all your hard work!

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