- Joined
- Jan 4, 2019
- Messages
- 906
- Reaction score
- 2,049
- First Language
- English
- Primarily Uses
- RMMV
So I've already solved the enemy transform and death/revival problems I had with this script thanks to Roninator2.
However, as time passed, I've started to notice this odd bug that happens no matter what project I put this in:
When you escape from battle without killing all the enemies, the order gauge shoots out into the middle of the screen farther than it should be. It is not a compatibility error as it doesn't happen when you kill all the enemies in combat, as it goes back to normal.
What I really want to get working, though, is a vertical version of the Order Battlers gauge. The current horizontal configuration takes up too much space and I find vertical variants better looking regardless.
I've made this mock-up as a demonstration of what I want.
When an action is completed, the person on bottom shuffles to the top of the line.
I've attempted to do this on my own by configuring the x and y values of the original script, but nothing worked out. Maybe it needed an extra push in coding that I don't quite grasp.
Either way, here's the script link: YSA Order Battlers
However, as time passed, I've started to notice this odd bug that happens no matter what project I put this in:
When you escape from battle without killing all the enemies, the order gauge shoots out into the middle of the screen farther than it should be. It is not a compatibility error as it doesn't happen when you kill all the enemies in combat, as it goes back to normal.
What I really want to get working, though, is a vertical version of the Order Battlers gauge. The current horizontal configuration takes up too much space and I find vertical variants better looking regardless.

I've made this mock-up as a demonstration of what I want.

When an action is completed, the person on bottom shuffles to the top of the line.
I've attempted to do this on my own by configuring the x and y values of the original script, but nothing worked out. Maybe it needed an extra push in coding that I don't quite grasp.
Either way, here's the script link: YSA Order Battlers
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