- Joined
- Nov 11, 2018
- Messages
- 80
- Reaction score
- 28
- First Language
- English
- Primarily Uses
- RMMV
Greetings!
I downloaded Yanfly's "Event Spawner" plugin and set to work trying to get the system implemented, but it just doesn't seem to be working.
My current plan is to spawn the first event from map 10 into the tile with the co-ordinates 25, 27 on another map. Here's what I've got so far:
You can probably tell that I don't really know what I'm doing with the more code heavy aspects of game development; I don't know what half of this stuff does, if it's doing anything at all.
Additionally, I would like to spawn events based on region, but we'll cross that bridge when we come to it.
Additional Info:
Map 10 is called "Spawn template storage map". It currently only has the one event, which itself is called "Goblin Merchant 1". The location I am trying to spawn them to is not occupied by an event. "Goblin Merchant 1" currently has a placeholder icon that would allow me to tell if it has spawned. I do not know how up to date my version of MV is.
Any help at all would be greatly appreciated! Thanks for reading!
I downloaded Yanfly's "Event Spawner" plugin and set to work trying to get the system implemented, but it just doesn't seem to be working.
My current plan is to spawn the first event from map 10 into the tile with the co-ordinates 25, 27 on another map. Here's what I've got so far:
Code:
Yanfly.SpawnEvent(10, 1, 25, 27, true)
Additionally, I would like to spawn events based on region, but we'll cross that bridge when we come to it.
Additional Info:
Map 10 is called "Spawn template storage map". It currently only has the one event, which itself is called "Goblin Merchant 1". The location I am trying to spawn them to is not occupied by an event. "Goblin Merchant 1" currently has a placeholder icon that would allow me to tell if it has spawned. I do not know how up to date my version of MV is.
Any help at all would be greatly appreciated! Thanks for reading!
