RMMV (SOLVED)(Yanfly) How do I create a variable in the skill notetag using the Absorption Barrier plugin?

Bad_Muppet

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I am trying to create a variable that stores the value of the user's magic attack (divided by 10) and have the Absorption Shield plugin use the <User Barrier: +#> script in it. However, I am having a difficult time figuring out how I can store the value into the variable. Right now my code looks like this:

Code:
var addShield = user.mat / 10;

<Target Barrier: +addShield>

The skill targets one ally. I have all of the plugins, as well.

I also tried doing

Code:
<Target Barrier: +(user.mat/10)>

but it didn't work. It seems to only work with integers.
 

Cythera

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Yanfly put a custom option in most of his plugins - they're called 'lunatic mode' and allow you to use custom code to do effects.
Try:
Code:
  <Custom Target Barrier>
   value = Math.ceil(user.mat/10)
  </Custom Target Barrier>
in your skill notetag :)
Note that the Math.ceil isn't necessary; I just tend to use it to round numbers, because the engine doesn't always handle extreme decimals very well! But you can set value to anything you like.
 

Bad_Muppet

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Yanfly put a custom option in most of his plugins - they're called 'lunatic mode' and allow you to use custom code to do effects.
Try:
Code:
  <Custom Target Barrier>
   value = Math.ceil(user.mat/10)
  </Custom Target Barrier>
in your skill notetag :)
Note that the Math.ceil isn't necessary; I just tend to use it to round numbers, because the engine doesn't always handle extreme decimals very well! But you can set value to anything you like.
Okay, I missed the lunatic mode code somewhere. Thank you so much! This really helped!
 

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