- Joined
- Aug 28, 2021
- Messages
- 15
- Reaction score
- 6
- First Language
- English
- Primarily Uses
- RMMV
Hello! I'm utilizing Yanfly's JP and Skill learning systems to have learnable skills outside of leveling up. I'm a big fan of these mechanics, but there is one thing I'm hoping to accomplish that I'm having some trouble doing with my limited JS knowledge.
Is there any way I can have the same skill cost differing amounts of JP (Job Points) depending on what class is trying to learn it?
Let's say, for example I have a skill called "Big Attack" with an ID of 123 and by default all skill costs are 200 JP. I want the Knight class (ID of 1) to learn "Big Attack" at a cost of 500 JP, but I also want the Warrior class (ID of 2) to learn "Big Attack" at the default cost of 200. How would I go about coding this in the note tags?
Is there any sort of way to accomplish this aside from making multiple instances of the same skill? I would greatly appreciate any assistance from whoever has knowledge in this sort of thing.
Is there any way I can have the same skill cost differing amounts of JP (Job Points) depending on what class is trying to learn it?
Let's say, for example I have a skill called "Big Attack" with an ID of 123 and by default all skill costs are 200 JP. I want the Knight class (ID of 1) to learn "Big Attack" at a cost of 500 JP, but I also want the Warrior class (ID of 2) to learn "Big Attack" at the default cost of 200. How would I go about coding this in the note tags?
Is there any sort of way to accomplish this aside from making multiple instances of the same skill? I would greatly appreciate any assistance from whoever has knowledge in this sort of thing.