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- Feb 22, 2018
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SceneManager.push(Scene_Load);
I know that the above is the script call that calls for the load menu and have been able to insert it using this relevant information.
Name: Load
Symbol: Load
Show: True
Enabled: this.isGameEndEnabled()
Main Bind: SceneManager.push(Scene_Load);
Opening the menu crashes the game.
I know that the above is the script call that calls for the load menu and have been able to insert it using this relevant information.
Name: Load
Symbol: Load
Show: True
Enabled: this.isGameEndEnabled()
Main Bind: SceneManager.push(Scene_Load);
Opening the menu crashes the game.
Last edited:

