Status
Not open for further replies.

Ket

Veteran
Veteran
Joined
Oct 17, 2020
Messages
86
Reaction score
30
First Language
English
Primarily Uses
RMMV
SOLUTION!: Post Link

----------
YEP_RegionEvent allows a common event to trigger when a player is standing on or facing a certain region.

Is there a way to instead make it so the player has to press the action button while standing on or facing the region in order to trigger the common event instead of simply stepping near or on the region tile?

It's part of the free bundle, so I hope sharing this is okay.

JavaScript:
//=============================================================================
// Yanfly Engine Plugins - Region Events
// YEP_RegionEvents.js
//=============================================================================

var Imported = Imported || {};
Imported.YEP_RegionEvents = true;

var Yanfly = Yanfly || {};
Yanfly.RCE = Yanfly.RCE || {};

//=============================================================================
 /*:
 * @plugindesc v1.00 Make it so that whenever players step on certain
 * Region ID's, the game will play certain common events.
 * @author Yanfly Engine Plugins
 *
 * @param Region 1
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 2
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 3
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 4
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 5
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 6
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 7
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 8
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 9
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 10
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 11
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 12
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 13
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 14
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 15
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 16
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 17
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 18
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 19
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 20
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 21
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 22
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 23
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 24
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 25
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 26
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 27
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 28
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 29
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 30
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 31
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 32
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 33
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 34
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 35
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 36
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 37
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 38
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 39
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 40
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 41
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 42
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 43
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 44
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 45
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 46
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 47
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 48
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 49
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 50
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 51
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 52
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 53
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 54
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 55
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 56
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 57
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 58
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 59
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 60
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 61
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 62
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 63
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 64
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 65
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 66
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 67
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 68
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 69
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 70
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 71
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 72
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 73
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 74
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 75
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 76
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 77
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 78
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 79
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 80
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 81
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 82
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 83
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 84
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 85
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 86
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 87
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 88
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 89
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 90
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 91
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 92
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 93
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 94
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 95
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 96
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 97
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 98
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 99
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 100
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 101
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 102
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 103
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 104
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 105
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 106
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 107
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 108
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 109
 * @desc The common event to play for this region when stepped on.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 110
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 111
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 112
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 113
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 114
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 115
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 116
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 117
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 118
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 119
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 120
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 121
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 122
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 123
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 124
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 125
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 126
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 127
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 128
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 129
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 130
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 131
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 132
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 133
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 134
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 135
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 136
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 137
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 138
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 139
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 140
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 141
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 142
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 143
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 144
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 145
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 146
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 147
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 148
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 149
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 150
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 151
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 152
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 153
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 154
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 155
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 156
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 157
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 158
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 159
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 160
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 161
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 162
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 163
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 164
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 165
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 166
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 167
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 168
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 169
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 170
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 171
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 172
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 173
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 174
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 175
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 176
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 177
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 178
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 179
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 180
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 181
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 182
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 183
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 184
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 185
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 186
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 187
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 188
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 189
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 190
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 191
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 192
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 193
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 194
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 195
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 196
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 197
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 198
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 199
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that region not trigger a common event.
 * @default 0
 *
 * @param Region 200
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that Region not trigger a common event.
 * @default 0
 *
 * @param Region 201
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that Region not trigger a common event.
 * @default 0
 *
 * @param Region 202
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that Region not trigger a common event.
 * @default 0
 *
 * @param Region 203
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that Region not trigger a common event.
 * @default 0
 *
 * @param Region 204
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that Region not trigger a common event.
 * @default 0
 *
 * @param Region 205
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that Region not trigger a common event.
 * @default 0
 *
 * @param Region 206
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that Region not trigger a common event.
 * @default 0
 *
 * @param Region 207
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that Region not trigger a common event.
 * @default 0
 *
 * @param Region 208
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that Region not trigger a common event.
 * @default 0
 *
 * @param Region 209
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that Region not trigger a common event.
 * @default 0
 *
 * @param Region 210
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that Region not trigger a common event.
 * @default 0
 *
 * @param Region 211
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that Region not trigger a common event.
 * @default 0
 *
 * @param Region 212
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that Region not trigger a common event.
 * @default 0
 *
 * @param Region 213
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that Region not trigger a common event.
 * @default 0
 *
 * @param Region 214
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that Region not trigger a common event.
 * @default 0
 *
 * @param Region 215
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that Region not trigger a common event.
 * @default 0
 *
 * @param Region 216
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that Region not trigger a common event.
 * @default 0
 *
 * @param Region 217
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that Region not trigger a common event.
 * @default 0
 *
 * @param Region 218
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that Region not trigger a common event.
 * @default 0
 *
 * @param Region 219
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that Region not trigger a common event.
 * @default 0
 *
 * @param Region 220
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that Region not trigger a common event.
 * @default 0
 *
 * @param Region 221
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that Region not trigger a common event.
 * @default 0
 *
 * @param Region 222
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that Region not trigger a common event.
 * @default 0
 *
 * @param Region 223
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that Region not trigger a common event.
 * @default 0
 *
 * @param Region 224
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that Region not trigger a common event.
 * @default 0
 *
 * @param Region 225
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that Region not trigger a common event.
 * @default 0
 *
 * @param Region 226
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that Region not trigger a common event.
 * @default 0
 *
 * @param Region 227
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that Region not trigger a common event.
 * @default 0
 *
 * @param Region 228
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that Region not trigger a common event.
 * @default 0
 *
 * @param Region 229
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that Region not trigger a common event.
 * @default 0
 *
 * @param Region 230
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that Region not trigger a common event.
 * @default 0
 *
 * @param Region 231
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that Region not trigger a common event.
 * @default 0
 *
 * @param Region 232
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that Region not trigger a common event.
 * @default 0
 *
 * @param Region 233
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that Region not trigger a common event.
 * @default 0
 *
 * @param Region 234
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that Region not trigger a common event.
 * @default 0
 *
 * @param Region 235
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that Region not trigger a common event.
 * @default 0
 *
 * @param Region 236
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that Region not trigger a common event.
 * @default 0
 *
 * @param Region 237
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that Region not trigger a common event.
 * @default 0
 *
 * @param Region 238
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that Region not trigger a common event.
 * @default 0
 *
 * @param Region 239
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that Region not trigger a common event.
 * @default 0
 *
 * @param Region 240
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that Region not trigger a common event.
 * @default 0
 *
 * @param Region 241
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that Region not trigger a common event.
 * @default 0
 *
 * @param Region 242
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that Region not trigger a common event.
 * @default 0
 *
 * @param Region 243
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that Region not trigger a common event.
 * @default 0
 *
 * @param Region 244
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that Region not trigger a common event.
 * @default 0
 *
 * @param Region 245
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that Region not trigger a common event.
 * @default 0
 *
 * @param Region 246
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that Region not trigger a common event.
 * @default 0
 *
 * @param Region 247
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that Region not trigger a common event.
 * @default 0
 *
 * @param Region 248
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that Region not trigger a common event.
 * @default 0
 *
 * @param Region 249
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that Region not trigger a common event.
 * @default 0
 *
 * @param Region 250
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that Region not trigger a common event.
 * @default 0
 *
 * @param Region 251
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that Region not trigger a common event.
 * @default 0
 *
 * @param Region 252
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that Region not trigger a common event.
 * @default 0
 *
 * @param Region 253
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that Region not trigger a common event.
 * @default 0
 *
 * @param Region 254
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that Region not trigger a common event.
 * @default 0
 *
 * @param Region 255
 * @desc What common event to play for this Region when stepped upon.
 * Use 0 to have that Region not trigger a common event.
 * @default 0
 *
 * @help
 * ============================================================================
 * Introduction and Instructions
 * ============================================================================
 *
 * There are 255 Regions you can mark on your map. You can set it so that when
 * players step on those specific Regions, a Common Event will play each time
 * they step on it. To do so, bind a Common Event's ID to the Region number in
 * this plugin's parameters. It will make it so that any tile with that very
 * specific Region ID to trigger an on-Player Touch event using the Common
 * Event ID that you have marked for it.
 *
 * Keep in mind that if any common event occurs during a touch input, it will
 * clear the touch input as intended by the game engine.
 *
 * ============================================================================
 * Notetags
 * ============================================================================
 *
 * You can use this notetag inside of your maps.
 *
 * Map Notetags:
 *   <Region x Event: y>
 *   If the player steps onto a tile marked by Region x, it will run the
 *   common event y. This will override the default settings marked in the
 *   editor specifically for that map.
 */
 /*:ja
 * @plugindesc プレイヤーが特定のリージョンIDを踏んだ際に、指定のコモンイベントを発動させます。
 * @author Yanfly Engine Plugins
 *
 * @param Region 1
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 2
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 3
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 4
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 5
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 6
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 7
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 8
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 9
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 10
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 11
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 12
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 13
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 14
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 15
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 16
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 17
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 18
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 19
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 20
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 21
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 22
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 23
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 24
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 25
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 26
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 27
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 28
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 29
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 30
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 31
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 32
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 33
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 34
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 35
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 36
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 37
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 38
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 39
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 40
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 41
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 42
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 43
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 44
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 45
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 46
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 47
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 48
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 49
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 50
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 51
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 52
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 53
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 54
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 55
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 56
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 57
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 58
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 59
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 60
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 61
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 62
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 63
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 64
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 65
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 66
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 67
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 68
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 69
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 70
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 71
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 72
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 73
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 74
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 75
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 76
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 77
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 78
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 79
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 80
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 81
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 82
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 83
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 84
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 85
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 86
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 87
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 88
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 89
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 90
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 91
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 92
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 93
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 94
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 95
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 96
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 97
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 98
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 99
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 100
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 101
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 102
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 103
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 104
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 105
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 106
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 107
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 108
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 109
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 110
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 111
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 112
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 113
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 114
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 115
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 116
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 117
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 118
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 119
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 120
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 121
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 122
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 123
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 124
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 125
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 126
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 127
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 128
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 129
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 130
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 131
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 132
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 133
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 134
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 135
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 136
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 137
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 138
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 139
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 140
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 141
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 142
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 143
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 144
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 145
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 146
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 147
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 148
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 149
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 150
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 151
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 152
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 153
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 154
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 155
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 156
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 157
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 158
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 159
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 160
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 161
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 162
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 163
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 164
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 165
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 166
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 167
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 168
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 169
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 170
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 171
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 172
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 173
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 174
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 175
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 176
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 177
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 178
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 179
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 180
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 181
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 182
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 183
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 184
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 185
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 186
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 187
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 188
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 189
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 190
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 191
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 192
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 193
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 194
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 195
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 196
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 197
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 198
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 199
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 200
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 201
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 202
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 203
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 204
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 205
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 206
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 207
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 208
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 209
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 210
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 211
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 212
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 213
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 214
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 215
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 216
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 217
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 218
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 219
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 220
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 221
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 222
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 223
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 224
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 225
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 226
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 227
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 228
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 229
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 230
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 231
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 232
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 233
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 234
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 235
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 236
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 237
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 238
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 239
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 240
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 241
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 242
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 243
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 244
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 245
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 246
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 247
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 248
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 249
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 250
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 251
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 252
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 253
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 254
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @param Region 255
 * @desc このリージョンを踏んだ際に再生されるコモンイベントを指定します。不要な場合は0を入力します。
 * @default 0
 *
 * @help
 * ============================================================================
 * Introduction and Instructions
 * ============================================================================
 *
 * マップ上には、255のリージョンがあります。
 * パラメータ内のリージョン番号に、イベントのIDを紐づけることで、
 * プレイヤーがリージョンを踏むたびに、コモンイベントを再生させることができます。
 * 特定のリージョンIDをもったタイルをトリガーにして、
 * タッチイベントを呼び出すことができます。
 *
 * タッチインプット中にコモンイベントが起こった場合は、
 * ゲームエンジンによりタッチインプットは無効化されることに気を付けてください。
 *
 * ============================================================================
 * Notetags
 * ============================================================================
 *
 * マップ内でこのNotetagを使用することができます。
 *
 * Map Notetags:
 *   <Region x Event: y>
 *   プレイヤーがリージョン x を踏んだ時 y というコモンイベントを呼び出します。
 *   これはエディタのデフォルト設定を上書きします。
 *
 */

//=============================================================================

//=============================================================================
// Parameter Variables
//=============================================================================

Yanfly.Parameters = PluginManager.parameters('YEP_RegionEvents');
Yanfly.Param = Yanfly.Param || {};

Yanfly.RCE.RegionEvents = {};
for (Yanfly.i = 1; Yanfly.i <= 255; ++Yanfly.i) {
  Yanfly.line = "Number(Yanfly.Parameters['Region " + Yanfly.i + "'] || 0)";
  Yanfly.RCE.RegionEvents[Yanfly.i] = eval(Yanfly.line);
};

//=============================================================================
// DataManager
//=============================================================================

DataManager.processRECNotetags = function() {
    if (!$dataMap) return;
    if (!$dataMap.note) return;
    var notedata = $dataMap.note.split(/[\r\n]+/);
  $dataMap.regionCommonEvents = {};
    for (var i = 0; i < notedata.length; i++) {
        var line = notedata[i];
        if (line.match(/<(?:REGION)[ ](\d+)[ ](?:EVENT):[ ](\d+)>/i)) {
            $dataMap.regionCommonEvents[parseInt(RegExp.$1)] = parseInt(RegExp.$2);
        }
    }
};

//=============================================================================
// Game_Map
//=============================================================================

Yanfly.RCE.Game_Map_setup = Game_Map.prototype.setup;
Game_Map.prototype.setup = function(mapId) {
    if ($dataMap) DataManager.processRECNotetags();
        Yanfly.RCE.Game_Map_setup.call(this, mapId);
};

Game_Map.prototype.isRegionEvent = function(mx, my) {
    return (this.isValid(mx, my) && this.regionEventTag(mx, my));
};

Game_Map.prototype.getUniqueRegionCommonEvent = function(regionId) {
    if ($dataMap.regionCommonEvents && $dataMap.regionCommonEvents[regionId]) {
      return $dataMap.regionCommonEvents[regionId];
    }
    return 0;
};

Game_Map.prototype.regionEventTag = function(mx, my) {
    if (this.regionId(mx, my) <= 0) return false;
    var regionId = this.regionId(mx, my);
    if (this.getUniqueRegionCommonEvent(regionId) > 0) return true;
    return Yanfly.RCE.RegionEvents[regionId] > 0;
};

Game_Map.prototype.moveAfterCommonEvent = function() {
    var interpreter = $gameMap._interpreter;
    if (!interpreter._list) return false;
    if (interpreter.eventId() > 0) return false;
    var list = interpreter._list;
    if ($gameTemp.destinationX() === $gamePlayer.x &&
      $gameTemp.destinationY() === $gamePlayer.y) {
        $gameTemp.clearDestination();
    }
    for (var i = 0; i < list.length; ++i) {
      var code = list[i].code;
      if ([201, 205, 230, 232, 261, 301].contains(code)) return false;
    }
    return true;
};

//=============================================================================
// Game_Player
//=============================================================================

Yanfly.RCE.Game_Player_checkEventTriggerHere =
    Game_Player.prototype.checkEventTriggerHere;
Game_Player.prototype.checkEventTriggerHere = function(triggers) {
    if (!this.canStartLocalEvents()) return;
    this.processRegionEvent();
    Yanfly.RCE.Game_Player_checkEventTriggerHere.call(this, triggers);
};

Game_Player.prototype.processRegionEvent = function() {
    if (!$gameMap.isRegionEvent(this.x, this.y)) return;
    if (Input.isTriggered('ok')) return;
    if (TouchInput.isPressed()) return;
    var regionId = $gameMap.regionId(this.x, this.y)
    if ($gameMap.getUniqueRegionCommonEvent(regionId) > 0) {
      var commonEventId = $gameMap.getUniqueRegionCommonEvent(regionId);
    } else {
      var commonEventId = Yanfly.RCE.RegionEvents[regionId];
    }
    $gameTemp.reserveCommonEvent(commonEventId);
};

Yanfly.RCE.Game_Player_canMove = Game_Player.prototype.canMove;
Game_Player.prototype.canMove = function() {
    if ($gameMessage.isBusy()) {
      return false;
    }
    if (this.isMoveRouteForcing() || this.areFollowersGathering()) {
        return false;
    }
    if (this._vehicleGettingOn || this._vehicleGettingOff) {
        return false;
    }
    if (this.isInVehicle() && !this.vehicle().canMove()) {
        return false;
    }
    if ($gameMap.isEventRunning() && $gameMap.moveAfterCommonEvent()) {
      return true;
    }
    return Yanfly.RCE.Game_Player_canMove.call(this);
};


//=============================================================================
// End of File
//=============================================================================
 
Last edited:

Beckx

Villager
Member
Joined
Mar 29, 2021
Messages
28
Reaction score
246
First Language
german
Primarily Uses
RMMV
Hey there!
I haven't worked with the plugin yet, though it's on my list and i would actually need a similar functionality....

Soo, i checked the javascript, and it seems that the following could be the reason it doesn't trigger on action:


Code:
Game_Player.prototype.processRegionEvent = function() {
    if (!$gameMap.isRegionEvent(this.x, this.y)) return;
 
    if (Input.isTriggered('ok')) return;
    if (TouchInput.isPressed()) return;
 
    var regionId = $gameMap.regionId(this.x, this.y)
    if ($gameMap.getUniqueRegionCommonEvent(regionId) > 0) {
      var commonEventId = $gameMap.getUniqueRegionCommonEvent(regionId);
    } else {
      var commonEventId = Yanfly.RCE.RegionEvents[regionId];
    }
    $gameTemp.reserveCommonEvent(commonEventId);
};

specifically, this part:

Code:
if (Input.isTriggered('ok')) return;
if (TouchInput.isPressed()) return;

first it checks if the normal "ok" input is triggered, and if so it "returns" back to where the function was called (without a value) or i guess for better understanding, kinda cancels the function.
The line afterwards is a double check for mobile input which does the same.

So, for me, it seems that you won't be able to trigger those events without changing / overwriting the plugin and i'm not sure how that goes license-wise or it'll stay bug-free.
I think the events should trigger, if you remove those two lines BUT you might want to add double-checks:
The main bug potential i see right now is if there's another event which occupies the same space as the region

edit, to add:
this is just my understanding from reading the code, didn't have a chance to test it out in action
 

Ket

Veteran
Veteran
Joined
Oct 17, 2020
Messages
86
Reaction score
30
First Language
English
Primarily Uses
RMMV
Hey there!
I haven't worked with the plugin yet, though it's on my list and i would actually need a similar functionality....

Soo, i checked the javascript, and it seems that the following could be the reason it doesn't trigger on action:


Code:
Game_Player.prototype.processRegionEvent = function() {
    if (!$gameMap.isRegionEvent(this.x, this.y)) return;
 
    if (Input.isTriggered('ok')) return;
    if (TouchInput.isPressed()) return;
 
    var regionId = $gameMap.regionId(this.x, this.y)
    if ($gameMap.getUniqueRegionCommonEvent(regionId) > 0) {
      var commonEventId = $gameMap.getUniqueRegionCommonEvent(regionId);
    } else {
      var commonEventId = Yanfly.RCE.RegionEvents[regionId];
    }
    $gameTemp.reserveCommonEvent(commonEventId);
};

specifically, this part:

Code:
if (Input.isTriggered('ok')) return;
if (TouchInput.isPressed()) return;

first it checks if the normal "ok" input is triggered, and if so it "returns" back to where the function was called (without a value) or i guess for better understanding, kinda cancels the function.
The line afterwards is a double check for mobile input which does the same.

So, for me, it seems that you won't be able to trigger those events without changing / overwriting the plugin and i'm not sure how that goes license-wise or it'll stay bug-free.
I think the events should trigger, if you remove those two lines BUT you might want to add double-checks:
The main bug potential i see right now is if there's another event which occupies the same space as the region

edit, to add:
this is just my understanding from reading the code, didn't have a chance to test it out in action
I did remove
JavaScript:
if (Input.isTriggered('ok')) return;
if (TouchInput.isPressed()) return;
to test out what would happen, and it's still operating just as it did before; no errors, no changes. It does, in fact, operate normally.

Also, regarding the potential bug: "The main bug potential I see right now is if there's another event which occupies the same space as the region", I only plan on using one common event for one specific region.

But what you're saying is that not one line, nor one section, but perhaps the entire script would need an overhaul if I'm to achieve activation via action button?
 
Last edited:

HankB

Actual size
Veteran
Joined
Mar 5, 2021
Messages
115
Reaction score
61
First Language
English
Primarily Uses
RMMV
I've never used this plugin, but it seems like you could just make the common event a parallel process and put a in conditional argument like "if button OK is pressed / do this".
 

Ket

Veteran
Veteran
Joined
Oct 17, 2020
Messages
86
Reaction score
30
First Language
English
Primarily Uses
RMMV
I've never used this plugin, but it seems like you could just make the common event a parallel process and put a in conditional argument like "if button OK is pressed / do this".
The script by default has it set to touch, and I want this specific common event to be tied to a specific region. I think this plugin is the only one that ties common events to regions.

The common event I have is asking the player if they want to do a certain thing. They can answer with what is essentially a "yes" or "no" response. If yes, they will perform an action. If no, nothing happens.

The thing is, every time they step near the region tile assigned to the common event, the question pops up. My goal is to have it so the player has to press the action button on the region tile.

It would be a pain to have it where every time you step near the ocean, the dialogue box asks if you want to surf, which is why I want an action button to be used instead of touch.
 

HankB

Actual size
Veteran
Joined
Mar 5, 2021
Messages
115
Reaction score
61
First Language
English
Primarily Uses
RMMV
Maybe something like this:

Create a switch "Question 1 answered"
Then create a condition:
If Question 1 answered NOT true
run common event
ifend

That way the question only has to be asked once. I'm not sure if I'm totally comprehending your conundrum.
 

Ket

Veteran
Veteran
Joined
Oct 17, 2020
Messages
86
Reaction score
30
First Language
English
Primarily Uses
RMMV
Maybe something like this:

Create a switch "Question 1 answered"
Then create a condition:
If Question 1 answered NOT true
run common event
ifend

That way the question only has to be asked once. I'm not sure if I'm totally comprehending your conundrum.
This is essentially the issue I'm having:

Region Setup:
1627132505788.png

The Common Event:
1627132549894.png
1627132574872.png

What YEP_RegionEvent does:
1627132642291.png
1627132673909.png
1627132696799.png

What I want:
1627132755240.png
1627132775016.png
1627132794322.png
1627132826138.png
 

HankB

Actual size
Veteran
Joined
Mar 5, 2021
Messages
115
Reaction score
61
First Language
English
Primarily Uses
RMMV
Is there a way to instead make it so the player has to press the action button while standing on or facing the region in order to trigger the common event instead of simply stepping near or on the region tile?

Have the region tied to a common event that flips a switch called "Quicksand". Have a normal event on the map that only activates when the switch "Quicksand" is on (i.e. check the Conditions>Switch box and set it to "Quicksand"). This on-map event should be parallel and have a conditional branch:

Code:
if switch "Quicksand Answered" is OFF
    if Button Pressed: OK
        Choice: Step in the quicksand?
            if yes
                Control switches: Quicksand Answered ON
            if no
        end
    end
end

This makes sense to me, but I still may not be understanding exactly what problem you're having.
 

Ket

Veteran
Veteran
Joined
Oct 17, 2020
Messages
86
Reaction score
30
First Language
English
Primarily Uses
RMMV
Have the region tied to a common event that flips a switch called "Quicksand". Have a normal event on the map that only activates when the switch "Quicksand" is on (i.e. check the Conditions>Switch box and set it to "Quicksand"). This on-map event should be parallel and have a conditional branch:

Code:
if switch "Quicksand Answered" is OFF
    if Button Pressed: OK
        Choice: Step in the quicksand?
            if yes
                Control switches: Quicksand Answered ON
            if no
        end
    end
end

This makes sense to me, but I still may not be understanding exactly what problem you're having.
This unfortunately does not work for me.
The on-map parallel process makes it so my common event is treated as a parallel process as well allowing me to move around while it's running.

I would rather have a tile I can mark with a terrain tag, which is interactable with the action button and tied to a common event.

Think Surf from Pokemon. That's all I want. Is to be able to approach a terrain, press the action button, have the message box present a question, and just run the common event.

It's easier to have it linked to a region or terrain so that the map is not littered with event tiles. This is why I looked into this plugin.

The issue is that the plugin works if you touch the terrain instead of pressing the action button on it. I just want to make it so you press the action button to activate it instead of touching the region tile.
 

ST0RMTiger

Veteran
Veteran
Joined
Sep 17, 2021
Messages
39
Reaction score
35
First Language
German
Primarily Uses
RMMZ
Hi @Ket ,

just hoping, this is still relevant for you, i made a modification of Yanfly's plugin, which does exactly what you wanted. It just triggers the RegionEvents only after pressing "ok", otherwise it is doing nothing.

I made an example project and would be glad if you had a look at it and gave me feedback.
https://www.st0rmnet.de/downloads/RegionEventsOnOKButton - Example Project.zip

If this could be a solution and if it is helpful, then my idea would be to write the changed code as a separate plugin which can be used additionally to Yanfly's plugin and offers the possibility to define, which of all possible regions should trigger only after button press (and which should stay as in Yanfly's original plugin) so you'd have both options.

Best wishes,
ST0RMTiger
 

ST0RMTiger

Veteran
Veteran
Joined
Sep 17, 2021
Messages
39
Reaction score
35
First Language
German
Primarily Uses
RMMZ
@All

I updated the file, because I released version 1.0 of my own plugin. As i wrote before, this is an additional plugin to be included after Yanfly's RegionEvents plugin.

Now you have the possibility to set in my plugin regions, that should trigger in Button "OK" instead of triggering always (but non on Button OK).

Plugin is free to use in all rpgmaker projects under the license of attribution and keeping that license even if modified.

I will post it the released plugins forum also.

This thread can be closed, to my mind.

Best wishes,
ST0RMTiger
 

Shaz

Global Moderators
Global Mod
Joined
Mar 2, 2012
Messages
44,143
Reaction score
15,535
First Language
English
Primarily Uses
RMMV
This thread can be closed, to my mind.
Might be best to let the OP confirm that it works first. We generally won't close threads until the OP says their issue is resolved.
 

ST0RMTiger

Veteran
Veteran
Joined
Sep 17, 2021
Messages
39
Reaction score
35
First Language
German
Primarily Uses
RMMZ
Might be best to let the OP confirm that it works first. We generally won't close threads until the OP says their issue is resolved.
Ah yes, thank you. I'm still quite new and wanted to do everything correct. Read often, that someone forgets to close.

So let's see what @Ket says.
 

Ket

Veteran
Veteran
Joined
Oct 17, 2020
Messages
86
Reaction score
30
First Language
English
Primarily Uses
RMMV
Hi @Ket ,

just hoping, this is still relevant for you, i made a modification of Yanfly's plugin, which does exactly what you wanted. It just triggers the RegionEvents only after pressing "ok", otherwise it is doing nothing.

I made an example project and would be glad if you had a look at it and gave me feedback.
https://www.st0rmnet.de/downloads/RegionEventsOnOKButton - Example Project.zip

If this could be a solution and if it is helpful, then my idea would be to write the changed code as a separate plugin which can be used additionally to Yanfly's plugin and offers the possibility to define, which of all possible regions should trigger only after button press (and which should stay as in Yanfly's original plugin) so you'd have both options.

Best wishes,
ST0RMTiger

@All

I updated the file, because I released version 1.0 of my own plugin. As i wrote before, this is an additional plugin to be included after Yanfly's RegionEvents plugin.

Now you have the possibility to set in my plugin regions, that should trigger in Button "OK" instead of triggering always (but non on Button OK).

Plugin is free to use in all rpgmaker projects under the license of attribution and keeping that license even if modified.

I will post it the released plugins forum also.

This thread can be closed, to my mind.

Best wishes,
ST0RMTiger
Apologies for the late response, but this is almost what I'm looking for! Very close to it, in fact.
If I'm not mistaken, you have to be on the region tile in order for this to work, correct?
Is there a way to set it up so that it works when I'm simultaneously touching and facing the region tile?

I'm essentially using this for a fishing mechanic akin to pokemon, so all the water is going to be one region, however, you won't be allowed to step on the water, therefore you won't be allowed to step on the region. Instead, you will have to stand next to and face it.
 
Last edited:

ST0RMTiger

Veteran
Veteran
Joined
Sep 17, 2021
Messages
39
Reaction score
35
First Language
German
Primarily Uses
RMMZ
Hi @Ket
Is there a way to set it up so that it works when I'm simultaneously touching and facing the region tile?

I thought about it by myself but left it as it was until you wrote.

Now I coded version 2.0!

You can now choose a region to trigger
- as it is working standard in yanfly plugin
- if standing on that region and pressing ok (as it was in version 1)
- if facing a region infront of the player
- if facing a region infront of the player and pressing ok

So you can choose whether you want to pull your fishing rod automatically or on ok button :)

I'll update the first post in my release thread, but to make it easy: here is the link
version 2.0

Would be glad about feedback if it now works as you need it!

Best,
ST0RMTiger
 
  • Love
Reactions: Ket

Ket

Veteran
Veteran
Joined
Oct 17, 2020
Messages
86
Reaction score
30
First Language
English
Primarily Uses
RMMV
Hi @Ket


I thought about it by myself but left it as it was until you wrote.

Now I coded version 2.0!

You can now choose a region to trigger
- as it is working standard in yanfly plugin
- if standing on that region and pressing ok (as it was in version 1)
- if facing a region infront of the player
- if facing a region infront of the player and pressing ok

So you can choose whether you want to pull your fishing rod automatically or on ok button :)

I'll update the first post in my release thread, but to make it easy: here is the link
version 2.0

Would be glad about feedback if it now works as you need it!

Best,
ST0RMTiger
We're so close here!

The only thing I'm having an issue with is that it's treating my common event as a parallel event. So while it's running the event and animation, I'm actually able to keep moving around. Though, I'm not sure if this is something within your code or YEP_RegionEvents.

Other than that, it's working like a charm!
 

ST0RMTiger

Veteran
Veteran
Joined
Sep 17, 2021
Messages
39
Reaction score
35
First Language
German
Primarily Uses
RMMZ
The only thing I'm having an issue with is that it's treating my common event as a parallel event. So while it's running the event and animation, I'm actually able to keep moving around. Though, I'm not sure if this is something within your code or YEP_RegionEvents.
Yes that's because calling an event from code basis makes it a parallel event.

But there's a simple solution.

Just insert a "wait" in your common event that has the length of your animation and put in infront of your animation call.
 
  • Like
Reactions: Ket

ATT_Turan

Forewarner of the Black Wind
Veteran
Joined
Jul 2, 2014
Messages
2,780
Reaction score
1,630
First Language
English
Primarily Uses
RMMV
For the amount of time and back and forth that's gone into this...why wouldn't you have simply designed your event, priority same as character, activated by action button, then copy/pasted it onto each square along your coastline? It doesn't really take longer to do that than it does to paint the regions, and then you're done, no regions or plugins needed.
 

Ket

Veteran
Veteran
Joined
Oct 17, 2020
Messages
86
Reaction score
30
First Language
English
Primarily Uses
RMMV
Yes that's because calling an event from code basis makes it a parallel event.

But there's a simple solution.

Just insert a "wait" in your common event that has the length of your animation and put in infront of your animation call.
Hmm, I don't think that will work with what I have. My fishing mechanic plays a little minigame that depends on the difficulty of the catch. Therefore the time of this event will vary greatly in each instance. It isn't as simple as playing a single animation and guaranteeing a fish. (Though, now that I've explained it, I guess it would have been better to compare the fishing to Stardew instead of Pokemon.)

But you were however able to do practically exactly what I requested and I very much thank you for that! I'm extremely grateful and appreciate your time!

You said the event calls from code basis. Does that mean it is not possible to run a common event normally through such a plugin? Will it always be a parallel process? Sorry, I'm not the most adept with code, haha. I'll certainly be doing some poking around though, maybe I can somehow get over this hurdle if the possibility is there!

Thank you again, Tiger! I was able to take a large step forward thanks to you!

For the amount of time and back and forth that's gone into this...why wouldn't you have simply designed your event, priority same as character, activated by action button, then copy/pasted it onto each square along your coastline? It doesn't really take longer to do that than it does to paint the regions, and then you're done, no regions or plugins needed.
The game is largely a water-based world. Several maps will have access to some sort of water source. It is simply to reduce potential lag from extreme event clutter because every accessible water spot will be available for fishing, and it won't just be on the shores since you'll have access to open waters, as well, with almost free roaming.
 
Last edited:
Status
Not open for further replies.

Latest Threads

Latest Posts

Latest Profile Posts

I'm just so close to replacing LUK with a different stat, maybe DEX but we'll see.
Slapped together a title screen and working on some dungeon clutter + portraits for Dubhghaill and Einar. Usual CW for minor body horror wrt Einar
QVLJIgD.png

OaPcYUy.png

r55FiUJ.png

EIgO94y.png
cT1V4nb.png
>studying for months for an exam
>does exam
>waits 3 months for the results to come out
>me trying to login, incorrect password
>I get recovery password
>me trying to login, incorrect password

What the heck. As a son of a Karen, I'm going to file a few complaints.
Apparently Amazon Prime users get free Genshin Impact stuff like primogems and whatnot every month, but I'm not sure I ever want to fall into the abyss of F2P ever again.

Forum statistics

Threads
117,145
Messages
1,104,936
Members
153,213
Latest member
AryaMaster
Top