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- Dec 4, 2012
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I'm trying to turn the TP system into an energy/stamina system, which acts like MP, but degenerates through walking, fighting, existing, ect, making sleeping at inns/camping/food items important and viable. Also because it doesn't make sense to use Mana to do a leg sweep. That's just silly.
I was first going to use AMPX (www.rpgmakervxace.net/topic/213-alternate-mp-x-v105-demo-now-here/) to do this, but since I'm using Dekita's Perfect stat distibution System (http://dekitarpg.wordpress.com/2012/08/08/perfect-stat-point-distribution-system/) Increasing magic would increase your Energy as well, which didn't make sense, since Energy was supposed to be a physical trait that mages would have, but not be as proficient in as Warriors or Rogues.
I was first going to use AMPX (www.rpgmakervxace.net/topic/213-alternate-mp-x-v105-demo-now-here/) to do this, but since I'm using Dekita's Perfect stat distibution System (http://dekitarpg.wordpress.com/2012/08/08/perfect-stat-point-distribution-system/) Increasing magic would increase your Energy as well, which didn't make sense, since Energy was supposed to be a physical trait that mages would have, but not be as proficient in as Warriors or Rogues.
TL;DR
I've been messing around with a few scripts (Yanfly TP Manager, and esrann's action point system) involving the TP system, and have it working the way I want, aside from a few issues.The player starts the game with 0 TP. TP does carry over from battle to battle, but they start the game with no TP, unlike HP & MP which they start with full bars.Jerry Rigged it thanks to Andar- The "Recover All" Option does not affect TP.
- An item that recovers TP can still be used even if TP has been maxed out.
Can't figure out how to make TP Decay as the player walks around.Fixed- Can't figure out how to add a state when the player is >= 75% Max TP (Energized) and a state when they are <=25% (Fatigued)
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