Some helps with certain Abilities

Nunzio Zizzania

Veteran
Veteran
Joined
Jan 9, 2014
Messages
73
Reaction score
3
First Language
Italy/English
Primarily Uses
Hy there...
I got a problem finding any scripts that allow me
to deal some random damage or the Setzer's Skills.

Oh yeah... you don't know what I'm writting, right?

In some poor words; I need a script that allow me to :
- deals some random damage like fury swipes,
- a continuos attack like Rollout,
- a skill that allow me to deal fixed damage like this skill: https://exvius.gamepedia.com/White_Fang_-_Personal
- A skill that allows to summon random skill (I tried the Yanfly script Random Skill Invoke, but it didn't give me some percentage to invoke the skills), something like this skill: https://exvius.gamepedia.com/Dice. You know, like Setzer's Slot skill?
- a percentage damage skill
- a consecutive skill damage
- a skill to drain both HP and MP
- a "Desperation attack"
- a "Bushido" skill like: https://finalfantasy.wikia.com/wiki/Bushido_(Final_Fantasy_VI)
- a dual cast skill
- a damage range between a percentage like this one: https://exvius.gamepedia.com/Reaver or this https://exvius.gamepedia.com/Mechanics#Weapon_Variance
- a skill like this: https://finalfantasy.wikia.com/wiki/Sketch and https://finalfantasy.wikia.com/wiki/Control_(ability)
- a skill like this one: https://finalfantasy.wikia.com/wiki/Dance_(Final_Fantasy_VI)
- a skill command like these two: https://finalfantasy.wikia.com/wiki/Rage_(Final_Fantasy_VI_command)
https://finalfantasy.wikia.com/wiki/Leap



If there's anithing that I want, just let me know, ok... Thanks a lot
 

TheoAllen

Self-proclaimed jack of all trades
Veteran
Joined
Mar 16, 2012
Messages
5,599
Reaction score
6,552
First Language
Indonesian
Primarily Uses
RMVXA
That's so awful lot of request given the title is "Two helps"
For fixed damage tho, you can just write any number in damage formula, and set variance to zero.
You probably want to separate your request in different topic. For easier to track.
 

Nunzio Zizzania

Veteran
Veteran
Joined
Jan 9, 2014
Messages
73
Reaction score
3
First Language
Italy/English
Primarily Uses
That's so awful lot of request given the title is "Two helps"
For fixed damage tho, you can just write any number in damage formula, and set variance to zero.
You probably want to separate your request in different topic. For easier to track.
Sorry... I edited the tread, ok? Next time I'll be preccisly and, no mistakes, ok?
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,433
Reaction score
7,712
First Language
German
Primarily Uses
RMMV
a lot of things (including several you listed) can be done with the damage formula or the use of states, absolutely no script needed. You might want to look for the topics on that and learn how to use that.

The next problem is that most likely you won't get a single script for this, especially because scripts don't work that way. Scripts can add game mechanics that are not in the engine itself, they don't add skills.

And in a lot of your wishes you gave absolutely no description of the game mechanic that would be needed.

I suggest you check the topics about how to use the damage formula and the help file on what states can do, then check each of your skill ideas as to what might be implemented that way and then only ask for those that really require scripts.

Additionally, I strongly suggest you follow the link to the starting point in my signature and work through some of the tutorials there. Some of your questions are extremely basic to answer (for example percentage damage, absolutely no script needed), so I suspect that you haven't really worked much with the program or the tutorials and it will help you a lot to learn those basics.
 

atoms

Veteran
Veteran
Joined
May 31, 2013
Messages
539
Reaction score
332
First Language
English
Primarily Uses
RMMV
Which RPG Maker are you using? Because, at least in VX Ace and MV, all of this can be done with common events and the default damage formula.

For example you just need to learn how to use switches and variables, force actions, difference between setting variance to 0 or 20, and custom damage formulas, battle common events/common events.

Look all those up, learn about them, and you have a lot of control to create all of those skills.
 

Nunzio Zizzania

Veteran
Veteran
Joined
Jan 9, 2014
Messages
73
Reaction score
3
First Language
Italy/English
Primarily Uses
Which RPG Maker are you using? Because, at least in VX Ace and MV, all of this can be done with common events and the default damage formula.

For example you just need to learn how to use switches and variables, force actions, difference between setting variance to 0 or 20, and custom damage formulas, battle common events/common events.

Look all those up, learn about them, and you have a lot of control to create all of those skills.
VX ACE
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Profile Posts

Day 9 of giveaways! 8 prizes today :D
He mad, but he cute :kaopride:

Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.

Forum statistics

Threads
106,040
Messages
1,018,476
Members
137,824
Latest member
dobratemporal
Top