- Joined
- Aug 17, 2018
- Messages
- 4
- Reaction score
- 1
- First Language
- Chinese
- Primarily Uses
- RMMV
I used to enjoy RMMV(I bought it on steam,full prize), but I found out that I my wish to make a game engine is bigger than making a game... (also, I HATE JAVESCRIPT!)
So I'm making my own game engine no.
And RPG Maker series are so good that I can't help to have a thought to support some data format used in RPG Maker MV, such as how to save maps, how to save events (by the way ,since you do have the [continue loop] event method,why can't I find it in editor...)
I wouldn't read your original codes(actually I tried but , that is javascript and javasript is too awful to read).
In fact I made a lot of experiments to know how the data in your jsons (in folder /data ) are arranged.
And now I do have some clue to do some things.
So I just wonder if I do have the right to support the json data format in my own game engine?
By the way ,I am writing the engine using LWJGL, and planed to sell it on steam for 2 or 3 dollars for commercial use and free to non-commercial use.(and open sourced).
But I think I should ask before I make the support to RMMV json files.
Well I read your liscence and didn't find anything violation to my plan ,but I would ask about it to make sure.
Notice that I don't want to use your resource or codes,but only want to support the format you used to save json.
I think it is good to you too because I have no interest in making editors.I just enjoy writing runtime cores.And even if there be People willing to use my engine, they shall buy RMMV as editor.
I'm happy to know about your ideas.
Notice that I really want to do this. And even finally I cannot earn profit from it, I would do it too.
Or if you prefer to take half of the pure profit it would make and add it to rpg-maker series ( and thus my engine can use your media and graphic resources too),I would be rather happy.
--XenoAmess
So I'm making my own game engine no.
And RPG Maker series are so good that I can't help to have a thought to support some data format used in RPG Maker MV, such as how to save maps, how to save events (by the way ,since you do have the [continue loop] event method,why can't I find it in editor...)
I wouldn't read your original codes(actually I tried but , that is javascript and javasript is too awful to read).
In fact I made a lot of experiments to know how the data in your jsons (in folder /data ) are arranged.
And now I do have some clue to do some things.
So I just wonder if I do have the right to support the json data format in my own game engine?
By the way ,I am writing the engine using LWJGL, and planed to sell it on steam for 2 or 3 dollars for commercial use and free to non-commercial use.(and open sourced).
But I think I should ask before I make the support to RMMV json files.
Well I read your liscence and didn't find anything violation to my plan ,but I would ask about it to make sure.
Notice that I don't want to use your resource or codes,but only want to support the format you used to save json.
I think it is good to you too because I have no interest in making editors.I just enjoy writing runtime cores.And even if there be People willing to use my engine, they shall buy RMMV as editor.
I'm happy to know about your ideas.
Notice that I really want to do this. And even finally I cannot earn profit from it, I would do it too.
Or if you prefer to take half of the pure profit it would make and add it to rpg-maker series ( and thus my engine can use your media and graphic resources too),I would be rather happy.
--XenoAmess
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