- Joined
- May 5, 2013
- Messages
- 707
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- Primarily Uses
https://yanflychannel.wordpress.com/rmvxa/battle-scripts/ace-battle-engine/
https://yanflychannel.wordpress.com/rmvxa/battle-scripts/battle-command-list/
In Ace Battle Engine, if you press left or cancel all the way to the end of the actor list, it takes you back to the Fight/Escape menu.
I want to remove this functionally.
I do not want the player to be able to move left/right in the actor list. I do not want any given character to be able to act outside of the defined turn order presented by the ATB system I'm currently using (which is this: https://yamiworld.wordpress.com/rgss3/battle-scripts/yeas-add-on/ysa-battle-system-classical-active-time-battle/), which I'm also having some issues with, but I'll get to that in a moment.
I do not want the player to ever see the Fight/Escape window. I would instead like Escape to be mapped to the Battle Command List, below Item, Defend and the like.
So how do I go about doing these things?
Then, as I said, I'm having an issue with the ATB system itself. Simply put, any skill or item which runs the Escape command will cause the game to crash. The default Escape command, in the Fight/Escape window will work, but not skills/items which have the same effect. I want to have skills which have an assured chance of escape, but have the default Escape command available to all characters, but with a chance to fail to escape.
Can anyone explain why Escape crashes in this engine?
https://yanflychannel.wordpress.com/rmvxa/battle-scripts/battle-command-list/
In Ace Battle Engine, if you press left or cancel all the way to the end of the actor list, it takes you back to the Fight/Escape menu.
I want to remove this functionally.
I do not want the player to be able to move left/right in the actor list. I do not want any given character to be able to act outside of the defined turn order presented by the ATB system I'm currently using (which is this: https://yamiworld.wordpress.com/rgss3/battle-scripts/yeas-add-on/ysa-battle-system-classical-active-time-battle/), which I'm also having some issues with, but I'll get to that in a moment.
I do not want the player to ever see the Fight/Escape window. I would instead like Escape to be mapped to the Battle Command List, below Item, Defend and the like.
So how do I go about doing these things?
Then, as I said, I'm having an issue with the ATB system itself. Simply put, any skill or item which runs the Escape command will cause the game to crash. The default Escape command, in the Fight/Escape window will work, but not skills/items which have the same effect. I want to have skills which have an assured chance of escape, but have the default Escape command available to all characters, but with a chance to fail to escape.
Can anyone explain why Escape crashes in this engine?
