- Joined
- Dec 9, 2013
- Messages
- 195
- Reaction score
- 40
- First Language
- German
- Primarily Uses
Hey there. I have a few questions regarding various parameters and skills, as well as their effects.
First of all, if I have different equippable items, all of them give +5% resist to poison, are they additive, or does only the highest chance count (if I have 2 items with 5%, and 1 with 10%, do I get 10% (highest) or 20% (all of them added together))? Also, does this rule apply to everything? State resistance, elemental resistance, bonus hit/crit/whatever chance? Do items and spells interact with one another, do they add together or does also only the highest chance count?
I also have various skills were I added the parameter "Normal Attack: 100%". As I understand, this skill is now based on the normal attack. So if I have a weapon with a certain element equipped, this skill would also deal damage of said elemental. What is the 100% for? Hit chance? Effectivness? If it's the latter, how exactly does that apply? Would 200% result in double damage?
Last thing, regarding hit chance. Does hit chance only apply to normal attacks or also to the "success" rate of a skill? I made a skill that does quite a lot of damage, but only has 50% success chance. If I have another skill, that increases hit chance by 25%, does this also increase the success rate of the skill or does it not affect the skill? If not, is there a way to create such a skill that get affects directly by hit chance?
Thanks in advance.
First of all, if I have different equippable items, all of them give +5% resist to poison, are they additive, or does only the highest chance count (if I have 2 items with 5%, and 1 with 10%, do I get 10% (highest) or 20% (all of them added together))? Also, does this rule apply to everything? State resistance, elemental resistance, bonus hit/crit/whatever chance? Do items and spells interact with one another, do they add together or does also only the highest chance count?
I also have various skills were I added the parameter "Normal Attack: 100%". As I understand, this skill is now based on the normal attack. So if I have a weapon with a certain element equipped, this skill would also deal damage of said elemental. What is the 100% for? Hit chance? Effectivness? If it's the latter, how exactly does that apply? Would 200% result in double damage?
Last thing, regarding hit chance. Does hit chance only apply to normal attacks or also to the "success" rate of a skill? I made a skill that does quite a lot of damage, but only has 50% success chance. If I have another skill, that increases hit chance by 25%, does this also increase the success rate of the skill or does it not affect the skill? If not, is there a way to create such a skill that get affects directly by hit chance?
Thanks in advance.

