HydrogenHuman

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I would love it if someone could re-create, or could create a tutorial on how to make V's Relationship/Bio Window for MV, which was originally made for VX Ace


It looks excellent and it's exactly what I'm looking for in the RPG I'm creating that involves no battles.


I'm basically going to create a very similar relationship/affection system that increases in value based on interactions with characters in the game.


Some screenshots of the plugin are below:

relationship-reward-window-24551.png


relationship-select-window-24551.png
 

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1,Randomly generate events with planted spawner events(great flexibility for customization and auto-match player's level)
2,Randomly enter roguelike dungeon
3,Player can exit dungeon or back to town or choose to challenge BOSS at the end of each dungeon
4,Dungeon maps can be randomly generated by a third-party tool
Got locked out of the house yesterday... best friends who had the spare ghosted me. Locksmith had to literally drill thru the lock bc they couldn't pick it. Whole process took 4 hours and far too much money. And they have to come back next week bc they don't have the right cylinder, cause it's an old interlocking lock. I'm livid lol
 I’m probably going to regret this, but I need kobolds for my project and I’ve decided to sprite them myself. This is Attempt #1, front view only.

KoboldFront.gif
It's a shame that Selection Control will not be ported to MZ. I found a neat way of using it to enable ways for tanks to protect squishies. lol
Lately I have been taking a break from game and resource making so I won't get burnt out. But I am also interested in the Game Jams this site periodically holds. It'd be great if I knew when the next one, if any, is planned.

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