RMMV Song of the Bereaved - IGMC Entry

Dragon Emperors

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We finally meet again
Can you hear the song?
The cries of those who fallen

About
Song of the Bereaved is a turn-based RPG set in a fantasy apocalypse world.
Players will take control of a hero, with the power of resurrection, to defeat a corrupted sentient weapon.
The prototype can be played here
This is our entry for IGMC Rebirth Jam

The thread will be updated along with the progress.
Features
Power of Resurrection

Dungeon-exploring Skills

mqEkwax.gif


Active Time Grid Battle

Familiars Summoning



Story
Song of the Bereaved is a fantasy RPG set in a world where humanity is on the brink of destruction after an organic weapon creation went wrong. A certain kingdom created a sentient weapon using the soul of the dragons and infused it into an indirect descendant of the royals of said kingdom. The creation was a success but the power was too strong and it corrupted the host, then it proceed to destroy the kingdom and everything nearby.

Players will take control of one of the survivors which also the sibling of the first host. After the survivors perfected the process of creating the weapon, the main character was chosen as the host as they were also compatible to wield its power. Then, driven by their motivation to put their sibling out of their misery, the main character will delve inside a dungeon to defeat them. If the main character dies, players will be able to resurrect by taking control of one of their retainers. After taking control, their soul will be fused and the main character will get any skills the retainer has along with the body.

Characters
TBU


Screenshots
TBU


Credits
TBU



Prototype
This is a short prototype to showcase some basic features of the game.
Most of the assets are placeholders and will be replaced in the later version
Right now, we are collecting feedback from the prototype, so the next version can be better.
You can download the prototype
here


Support Us!
Our thread on IGMC Rebirth Jam
Discord
Facebook
Twitter
 
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Dragon Emperors

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Decided on some skills that players will be able to use to traverse the dungeon!
  • Push blocks
  • Destroy blocks
  • Jump through a gap or to a different elevation
  • Grappling hook
  • Fire breath
  • Ice breath

Screenshots of them will be posted (hopefully) soon!
 
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Dragon Emperors

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Got some map mechanics working, 4 out of 6 were able to be recorded. It still uses placeholder sprites, lol.
Proof of Concepts - Action Skills on Map
Slashing
Fire Breathing
Grappling
Pushing
 

Dragon Emperors

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The finalized design for the MC! As of right now, their name will be Zero, until there's a better name for them. Any cooler name you can think of for them?
 

Dragon Emperors

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I have made a prototype that can be played right here.
In this prototype, you can try several mechanics against obstacles such as:

- Pushing blocks
- Slashing blocks
- Using a grappling hook
- Breathing fire
- Breathing ice

Any suggestions and feedbacks are welcome!
 

Dragon Emperors

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I've finally revised the main post and had the game page ready!

Look at this title I made! It's not much, but I think it has the somber sad feeling I want to capture, right?

songofthebereaved amateur rendition720.jpg

I've also talked with the team about how the game will progress. Communication is critical, but you must ensure others understand your intention.

I'm glad they understood my scribbles

ConceptSettingStory.png

The game will have 4 stages, the first one is on the way to the gate of the wall of a fallen kingdom, then inside the ruined town after the villager moved, and the next is onto the cathedral or what is left of it, and end in the big castle where the monster rests before going on another rampage.
Do you get it from this scribble?
 
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Dragon Emperors

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Take a look at this beautiful picture of the initial design for the menu of this game!

We've also decided to have a constant UI for the map action skill at the top left of the screen and to reduce the resolution to avoid crashes on a big screen resolution.

Check out our blog post on Itch.io or RMN to learn how we've come to these decisions. We've learned a lot from our discussion.
 

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I decided to use floating textbox for Song of the Bereaved!
kQ5t5y8.png

It will increase in length as I add more lines, wow
C9lUmIK.png

i9mZnYh.png

fsWRYi3.png

As usual, assets are still placeholders. But I will frame the MC shortly.
What do you think? I think floating textbox is cool
 

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I'm back with the MC and some other NPCs~
7k59XFs.jpg


the ones that will appear in the IGMC version (hopefully) are:
A kid that volunteered because she wanted her little brother to live a better life (the MC promised to take care of her brother)
An ex-martial arts instructor who is also a veteran of the last war
and an informant who actually knows behind the scene of what happened back then

no fixed name yet, we'd like to give them names that actually mean something, but as of now, we call them D, B, and G (if you have suggestions on what to name them, however, feel free to drop them in the reply)
also, their colors might change in the actual game
 
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Dragon Emperors

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Currently working on the second prototype to show off the battle system and the map, but got a little bit delayed because of some technical stuff.

In the meantime, here're some screenshots of the second prototype while I fix the update~
BtHqRaA.jpg


sQlOKAf.jpg


JTlx2TA.jpg


0PBOTP6.jpg
 

Dragon Emperors

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Wasn't this for VX Ace before?
Yes, thank you for noticing!
I took the assets and the battle system for the base placeholders from Lucerna
Rest assured, the sprite will all be changed, and the battle system has been improved
 

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I've just updated the prototype! The 2nd prototype includes:
- Grid Battle System
- Area of Effect skills
- Maps that are more similar to what it will be
- Story Progression
- Updated title screen (still the prototype version, so it's a little goofy)

Known issues:
- Skill window offset is too high

The assets used are still placeholders, it will be changed in the future version!

Please check our entry on the itch.io page as well, thank you!
Our IGMC Entry

3Qhgvh6.jpg


NZLIMNa.png


aIrjhQ3.jpg


yOwefLX.jpg
 

BCj

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Yes, thank you for noticing!
I took the assets and the battle system for the base placeholders from Lucerna
Rest assured, the sprite will all be changed, and the battle system has been improved
Are you scrapping the VX Ace game? Or are you still planning on expanding that one?
 

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Are you scrapping the VX Ace game? Or are you still planning on expanding that one?
Nope, we're not scrapping Lucerna Tenebris. Instead, we're using what we've learned in the development of Song of the Bereaved to upgrade Lucerna Tenebris in the future.
 
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Currently working on a devlog about how I think of a name for the characters in my game.
Qml99mr.jpg

Can you guess the idea behind them before I spill it?

Also the idea between area of effect skills that will be used by the enemies or can be used by the players on the battle.
Here are some examples for them
DSqws4Q.jpg

qNoBiwB.jpg

JGLV3j8.jpg
 

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Good day, everyone!
I've just updated the prototype. Now, it has a placeholder menu (some of them work), more areas to explore, and a total of 4 skills to obtain!
8ZW8GTK.jpg

dU8fT0D.jpg

ycZjEPr.png

NrPyKaA.png

Download the prototype here
 

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The artist has just given me a far more better logo and title for Song of the Bereaved.
LOOK AT HOW COOL THIS IS!
1USZ0fx.jpg

What do you think? This is fitting for a somber-vibe tactical JRPG, right?
 

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