- Joined
- Sep 1, 2017
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- 105
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Hi all o/
So I'm making a Store in a PS4 Game called "Dreams" and for those who don't know what Dreams is, it's basically a game, music, character making game, bit like RPG maker but you can make anything you want in it.
So I've decided to make a store where people can buy/sell their items. Doing a store listing was easy but the part i'm struggling with is automatically sorting out items. I've found out a way to do it but it's bit...messy and I believe a simpler way is possible but I don't know where to begin.
Just to clarify what I mean by auto sorting, it's when your items in your inventory are automatically sorted. So when your scrolling through them there is no gaps in the list.
So say we got 5 different types of items and are sorted into a list such as this:
Item 1
Item 2
Item 3
Item 4
Item 5
If the player only has Item 3 and 5 then there list should look like this.
Item 3
Item 5
but if the player brought Item 4 then the list should look like this.
Item 3
Item 4
Item 5
And so if the player got rid of item 4
Item 3
Item 5
So my big question is how does RPG maker handle this?
So I'm making a Store in a PS4 Game called "Dreams" and for those who don't know what Dreams is, it's basically a game, music, character making game, bit like RPG maker but you can make anything you want in it.
So I've decided to make a store where people can buy/sell their items. Doing a store listing was easy but the part i'm struggling with is automatically sorting out items. I've found out a way to do it but it's bit...messy and I believe a simpler way is possible but I don't know where to begin.
Just to clarify what I mean by auto sorting, it's when your items in your inventory are automatically sorted. So when your scrolling through them there is no gaps in the list.
So say we got 5 different types of items and are sorted into a list such as this:
Item 1
Item 2
Item 3
Item 4
Item 5
If the player only has Item 3 and 5 then there list should look like this.
Item 3
Item 5
but if the player brought Item 4 then the list should look like this.
Item 3
Item 4
Item 5
And so if the player got rid of item 4
Item 3
Item 5
So my big question is how does RPG maker handle this?

