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- Oct 6, 2012
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I'm thinking of having it so when you have an item, for every monster you kill, you collect certain amount of souls. The harder the enemy, obviously the more you get and the higher your level, obviously the less souls you get for killing things to stop you from farming a 'hard enemy' when you can just 1 shot them. The only way i could think of doing this is with scripted fights only, does somebody know how to make it so i could add a variable for every random fight. If you get what i mean?
If not, basically i want to know how to get an event that runs after every random fight which adds a variable, from there i can set it where if you're a higher level, it divides the amount of souls or something.
edit: you may be thinking "Just add it to the event page for the troops." But, for me to do that, then i would have to activate it on the moment, then set it to activate when a mob hits 0% or lower health, but then it would constantly spam the event instead of doing it once and with more than 1 mob in the fight, it would be useless.
If not, basically i want to know how to get an event that runs after every random fight which adds a variable, from there i can set it where if you're a higher level, it divides the amount of souls or something.
edit: you may be thinking "Just add it to the event page for the troops." But, for me to do that, then i would have to activate it on the moment, then set it to activate when a mob hits 0% or lower health, but then it would constantly spam the event instead of doing it once and with more than 1 mob in the fight, it would be useless.
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