- Joined
- Jan 3, 2015
- Messages
- 41
- Reaction score
- 4
- First Language
- English
- Primarily Uses
- RMVXA
Download link: https://www.dropbox.com/s/x8kkds47fqz0ub1/soulbound-zac.exe?dl=0
Hello RPG Maker Community! This is a small dev team project, consisting of two members, so if we're getting good feedback then we'll continue to add to the game. We wanted to post a small portion of it to give a taste of how our game plays out in order to see what you all had to say about it. The idea is similar to a Pokemon / Digimon combat system in a Final Fantasy / Deep exploration kind of world. The reasoning behind the name "SoulBound" is because in the game you receive an animal that reflects as a fragment of your characters soul and it becomes bound to you for the rest of the game. While you explore the town of Margonde, and the other areas my current build has to offer, be sure to search thoroughly as I've hidden quite a few bits and bobs all over the place! In Soulbound you'll be playing as Fulric, the half elf. I've tried to add character portraits to the more important characters while random encounters don't have one in order to provide a sense of importance but please tell me if I have one misplaced or if there isn't one where you think there should be!
(just to give a feel for how long the game is in its current state)
(features side quests!)
(sample dialog / home map)
(map of Margonde)
(confusing dungeons)
It's worth noting that once you leave Gorruk Cave there is a little forest map that's supposed to connect you to the next city and a water area. BOTH haven't been finished yet so you can't access the water zone yet but there is a path that hints you toward it and also the next town is accessible but by no means finished as I've only just begun mapping it all.
We're by no means a professionals so we wouldn't be surprised if a script doesn't behave as we intended it to be or if a tile that's supposed to be a wall ends up acting as a floor however we did try my best to sweep up errors like these before uploading. You'll notice that we haven't done anything with the HUD or Menu UI, this is because we haven't figured out how to go about doing such a thing yet although I'm sure we could find plenty of tutorials and do so once we have the foundation of the game laid out. There also are missing portraits here and there as we used the character generator but with unique characters there won't be a simple way for us to make the animals we have planned for the game. As always, if there is an error we did not find or did not think of as an error please do let me know so we fan fix it right away!
Known issues:
-Grabbing side quest items before accepting the quest could result in not receiving a reward once completing said quest.
-No enemy sprites in current build
perhaps you guys know how to go about fixing these and I can touch them up right away.
Soulbound is still in a very early development stage due to my constant revamping. I do plan on continuing to add new content and uploading back here when a new zone or two is available for testing.
Thanks in advance for checking out SoulBound and we look forward to your feedback!

Hello RPG Maker Community! This is a small dev team project, consisting of two members, so if we're getting good feedback then we'll continue to add to the game. We wanted to post a small portion of it to give a taste of how our game plays out in order to see what you all had to say about it. The idea is similar to a Pokemon / Digimon combat system in a Final Fantasy / Deep exploration kind of world. The reasoning behind the name "SoulBound" is because in the game you receive an animal that reflects as a fragment of your characters soul and it becomes bound to you for the rest of the game. While you explore the town of Margonde, and the other areas my current build has to offer, be sure to search thoroughly as I've hidden quite a few bits and bobs all over the place! In Soulbound you'll be playing as Fulric, the half elf. I've tried to add character portraits to the more important characters while random encounters don't have one in order to provide a sense of importance but please tell me if I have one misplaced or if there isn't one where you think there should be!
(just to give a feel for how long the game is in its current state)
(features side quests!)
(sample dialog / home map)
(map of Margonde)
(confusing dungeons)It's worth noting that once you leave Gorruk Cave there is a little forest map that's supposed to connect you to the next city and a water area. BOTH haven't been finished yet so you can't access the water zone yet but there is a path that hints you toward it and also the next town is accessible but by no means finished as I've only just begun mapping it all.
We're by no means a professionals so we wouldn't be surprised if a script doesn't behave as we intended it to be or if a tile that's supposed to be a wall ends up acting as a floor however we did try my best to sweep up errors like these before uploading. You'll notice that we haven't done anything with the HUD or Menu UI, this is because we haven't figured out how to go about doing such a thing yet although I'm sure we could find plenty of tutorials and do so once we have the foundation of the game laid out. There also are missing portraits here and there as we used the character generator but with unique characters there won't be a simple way for us to make the animals we have planned for the game. As always, if there is an error we did not find or did not think of as an error please do let me know so we fan fix it right away!
Known issues:
-Grabbing side quest items before accepting the quest could result in not receiving a reward once completing said quest.
-No enemy sprites in current build
perhaps you guys know how to go about fixing these and I can touch them up right away.
Soulbound is still in a very early development stage due to my constant revamping. I do plan on continuing to add new content and uploading back here when a new zone or two is available for testing.
Thanks in advance for checking out SoulBound and we look forward to your feedback!
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