LunarFlareStudios

Crazy Fangirl
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I, for some reason, keep getting an error message when trying to reach the MV Master Plugin list... then again, this plugin is for MZ, not MV.
But anyway, I'm wondering if there's a plugin that plays an additional sound whenever there's a critical hit and awards extra. If it exists, please direct me to the right place. And if I can do it with common events or something, then please let me know of that too.
The story is that in my MZ game, critical hits might make the enemy drop a little extra Gold (or as my game calls them, CosmiCoins) and hence I'd really like an additional sound of coins dropping to play as well as the script to make critical hits possibly drop 1-3 G. I was hoping to maybe get both actions in one file too.
I want the CosmiCoins/Gold to drop and be collected right when a critical hit is made, not at the end of a battle. A critical hit on the actors should do nothing, but a critical hit on the enemy plays the sound and rewards 1-3 CosmiCoins:
1 CosmiCoin has the highest probability of dropping.
2 is medium probability.
And 3 is low probability.
It might be easier just to make each individual coin have a certain probability, with the first having 75% (as it's possible that nothing might be dropped at all).
I'm also hoping for messages like, "*enemy name* dropped # CosmiCoins!" if the currency is dropped. I don't want to use the typical "%1/G found" message for this, since I consider this a special case. However, if it's not possible, I can always just use the default.
Again, if anything like this already exists, I'd love a link. Otherwise, I appreciate the help in advance!
 

bobtown

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Victor's Critical Hit Effects has a feature that allows a script call to be made whenever you land a critical hit, and you could use that script call to call a common event that plays the sound and gives you the coins through eventing (conditional branch for different coin amounts). You can use a script call within that common event for the battle log message. It'll take a bit of tinkering, but you should be able to achieve what you're looking for. :)

(The plugin is for MV, but it's confirmed to be functional for MZ through FOSSIL!!)
 

LunarFlareStudios

Crazy Fangirl
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I downloaded the Critical Hit Effects script as well as FOSSIL, going to test them in my MZ sandbox first. Not tonight though, it's 10:20 PM here and I need my rest. Thanks though, and I'll let you know how it goes!
 

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I've been working furiously on a small demo slice. But with King Slime so busy assets have been slow to form. No matter! I've got the demo for rpgmaker MZ and I'm using the 20 days to make a short and sweet demo game of fighting alongside your rival/boyfriend hehe Kind of like a mini challenge to myself
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