- Joined
- Mar 4, 2019
- Messages
- 111
- Reaction score
- 923
- First Language
- English
- Primarily Uses
- RMMZ
I, for some reason, keep getting an error message when trying to reach the MV Master Plugin list... then again, this plugin is for MZ, not MV.
But anyway, I'm wondering if there's a plugin that plays an additional sound whenever there's a critical hit and awards extra. If it exists, please direct me to the right place. And if I can do it with common events or something, then please let me know of that too.
The story is that in my MZ game, critical hits might make the enemy drop a little extra Gold (or as my game calls them, CosmiCoins) and hence I'd really like an additional sound of coins dropping to play as well as the script to make critical hits possibly drop 1-3 G. I was hoping to maybe get both actions in one file too.
I want the CosmiCoins/Gold to drop and be collected right when a critical hit is made, not at the end of a battle. A critical hit on the actors should do nothing, but a critical hit on the enemy plays the sound and rewards 1-3 CosmiCoins:
1 CosmiCoin has the highest probability of dropping.
2 is medium probability.
And 3 is low probability.
It might be easier just to make each individual coin have a certain probability, with the first having 75% (as it's possible that nothing might be dropped at all).
I'm also hoping for messages like, "*enemy name* dropped # CosmiCoins!" if the currency is dropped. I don't want to use the typical "%1/G found" message for this, since I consider this a special case. However, if it's not possible, I can always just use the default.
Again, if anything like this already exists, I'd love a link. Otherwise, I appreciate the help in advance!
But anyway, I'm wondering if there's a plugin that plays an additional sound whenever there's a critical hit and awards extra. If it exists, please direct me to the right place. And if I can do it with common events or something, then please let me know of that too.
The story is that in my MZ game, critical hits might make the enemy drop a little extra Gold (or as my game calls them, CosmiCoins) and hence I'd really like an additional sound of coins dropping to play as well as the script to make critical hits possibly drop 1-3 G. I was hoping to maybe get both actions in one file too.
I want the CosmiCoins/Gold to drop and be collected right when a critical hit is made, not at the end of a battle. A critical hit on the actors should do nothing, but a critical hit on the enemy plays the sound and rewards 1-3 CosmiCoins:
1 CosmiCoin has the highest probability of dropping.
2 is medium probability.
And 3 is low probability.
It might be easier just to make each individual coin have a certain probability, with the first having 75% (as it's possible that nothing might be dropped at all).
I'm also hoping for messages like, "*enemy name* dropped # CosmiCoins!" if the currency is dropped. I don't want to use the typical "%1/G found" message for this, since I consider this a special case. However, if it's not possible, I can always just use the default.
Again, if anything like this already exists, I'd love a link. Otherwise, I appreciate the help in advance!