Sound effect stops BGM

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OmnisScio

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In a common event I have a sound effect play, but when it does, its stops the BGM.
The common event in question is itself called from another common event.
I have done tests and found that in a normal event, the bgm and sound affect can occur simultanioously.
It is only in the common events that it causes a problem.
 

pincaviglia86

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You might want to try running the sound effect as a parallel event. I know for a fact that to make a torch work in the terrax lighting plugin ...I had to do a common event and a parallel event on the map in question. This is just a suggestion... but it might just work for you.
 

OmnisScio

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Problem solved.

I had a BGM: None somewhere else in the code that I forgot about until I stumbled apon it.
 

bgillisp

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RMVXA

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