- Joined
- Oct 26, 2015
- Messages
- 43
- Reaction score
- 2
- First Language
- English
In a common event I have a sound effect play, but when it does, its stops the BGM.
The common event in question is itself called from another common event.
I have done tests and found that in a normal event, the bgm and sound affect can occur simultanioously.
It is only in the common events that it causes a problem.
The common event in question is itself called from another common event.
I have done tests and found that in a normal event, the bgm and sound affect can occur simultanioously.
It is only in the common events that it causes a problem.

