Sound Effect Stops (Cut Off) When Next Text is Shown

Status
Not open for further replies.

zelthegamer

Villager
Member
Joined
May 12, 2016
Messages
10
Reaction score
2
First Language
English
Primarily Uses
RMVXA
Hello.

I am looking for a way to have a sound effect stop when you move to the next text.

For example, I have some voice lines that play when text appears, so it seems like someone is talking:

upload_2018-12-1_20-42-12.png

My only problem is that I want it to be cut off if the player happens to skip the dialogue, so the SE don't overlap.
 

zelthegamer

Villager
Member
Joined
May 12, 2016
Messages
10
Reaction score
2
First Language
English
Primarily Uses
RMVXA
Hello.

I am looking for a way to have a sound effect stop when you move to the next text.

For example, I have some voice lines that play when text appears, so it seems like someone is talking:

View attachment 103675

My only problem is that I want it to be cut off if the player happens to skip the dialogue, so the SE don't overlap.


Update: I figured it out. All you have to do is add the "Stop SE" event after the text.

I even thought that, but I had accidentally left one out and assumed it didn't work.
 

slimmmeiske2

Little Red Riding Hood
Global Mod
Joined
Sep 6, 2012
Messages
8,395
Reaction score
5,546
First Language
Dutch
Primarily Uses
RMXP

This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.

 
Status
Not open for further replies.

Latest Threads

Latest Posts

Latest Profile Posts


concept: zombie slayer fest.

Lag because of outdated hardware.

Lots todo:
-Terrax lightning should have another step for the flashlight, between up down left right.
-Also Online mv from Nelderson should emit the flashlight from the other player.
-Animation needed for killing the zombie...
Before adding it to #crypchania.
Working on a case. Get all the evidence to prosecute some bad guys. :kaojoy:
But, the game development schedule delayed. :kaoswt2:
The moral of the story: No good deed goes unpunished... I guess...
Except that, nothing to see here. :kaoswt2:
just beat ff7 original for the first time since 2010. having played remake last year, I have a much better appreciation for the original oddly enough. I still like some of the character presentation in remake more, but the original's got a lot going for it.
Ever reach that moment in your life when your juggling a dozen or more projects that you know will never be made but don't have the heart to delete them? Ugh, I hate those moments...
:kaosigh: Why must you hurt me so?

Forum statistics

Threads
111,451
Messages
1,061,206
Members
144,818
Latest member
OMEGASS
Top