Sound Effect Stops (Cut Off) When Next Text is Shown

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zelthegamer

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Hello.

I am looking for a way to have a sound effect stop when you move to the next text.

For example, I have some voice lines that play when text appears, so it seems like someone is talking:

upload_2018-12-1_20-42-12.png

My only problem is that I want it to be cut off if the player happens to skip the dialogue, so the SE don't overlap.
 

zelthegamer

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Hello.

I am looking for a way to have a sound effect stop when you move to the next text.

For example, I have some voice lines that play when text appears, so it seems like someone is talking:

View attachment 103675

My only problem is that I want it to be cut off if the player happens to skip the dialogue, so the SE don't overlap.

Update: I figured it out. All you have to do is add the "Stop SE" event after the text.

I even thought that, but I had accidentally left one out and assumed it didn't work.
 

slimmmeiske2

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This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.

 
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