Sound effects with Yanfly Action Sequences

Moe_Lester13

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<target action>


hide battle hud


opacity not focus: 0, 60


immortal: targets, true


move user: targets, front base, 30


wait for movement


animation: target


flash screen: red, 20


action effect


wait: 5


wait for movement


move user: targets, back head, 5


wait for movement


animation: target, mirror


flash screen: green, 20


action effect


wait: 5


wait for movement


move user: targets, back base, 5


wait for movement


animation: target


flash screen: blue, 20


action effect


wait: 5


wait for movement


</target action>


<follow action>


immortal: targets, false


clear battle log


opacity not focus: 255


tint screen: 0, 0, 0, 0


show battle hud


perform finish


</follow action>


<finish action>


</finish action>



So I have an action sequence here (as shown above), but it doesn't seem to be playing the SE that I desire it to. I have created the animation solely for this ability and have applied the SE I want to play to that animation. Problem is, even though the correct animation is assigned to this ability, and the action sequence is playing the animation, it's just playing the Normal Attack SE.


I have even input se: "Omnislash",100,100,0 to the action sequence but that didn't even make it play. (I have an Omnislash Audio file)


Essentially, all I'm trying to do is recreate Omnislash (with precise screen tinting and sound effects) from FFVII, but the only thing that isn't working is the SE.


Regards,


Moe

OMNISLASH.png
 

CrowsSalvation

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I had an issue with this as well. It drove me insane because I wanted to add something to a pickpocket skill. I tried using the normal Animation way and even the SE input and it wouldn't work. I think my issue was I wanted the skill to be fast and by leaving out wait for movements and wait for animations it wasn't getting the time to really play the SE. Not sure if that helps any. 
 

Moe_Lester13

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I had an issue with this as well. It drove me insane because I wanted to add something to a pickpocket skill. I tried using the normal Animation way and even the SE input and it wouldn't work. I think my issue was I wanted the skill to be fast and by leaving out wait for movements and wait for animations it wasn't getting the time to really play the SE. Not sure if that helps any. 


I did try tinkering with the wait effects (as I had previous issues with Sound Effects and the Wait action during Events). It's a bit of a bummer because it's the final piece to bring this skill together. 
 

CrowsSalvation

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One way I tried worked every single time but it had a delay with the sound effect. You could always try that route and see if you can get it to work. Make a Common Event and add the sound effect to it. Then after you are done that go into the skill itself and on the right hand side in Effects click on it and Add type. Go to the Other tab and then down to Common Event and put the Common Event you made with the SE in there.


It will force the skill to have it but it had a huge delay for me when it worked.  


Other than that I would try putting the sound effect in different areas of the code and get the perfect combos of Wait for movement and Wait for animation and all figured out. I got mine to work after some tinkering so don't give up. lol
 
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