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<target action>


hide battle hud


opacity not focus: 0, 60


immortal: targets, true


move user: targets, front base, 30


wait for movement


animation: target


flash screen: red, 20


action effect


wait: 5


wait for movement


move user: targets, back head, 5


wait for movement


animation: target, mirror


flash screen: green, 20


action effect


wait: 5


wait for movement


move user: targets, back base, 5


wait for movement


animation: target


flash screen: blue, 20


action effect


wait: 5


wait for movement


</target action>


<follow action>


immortal: targets, false


clear battle log


opacity not focus: 255


tint screen: 0, 0, 0, 0


show battle hud


perform finish


</follow action>


<finish action>


</finish action>



So I have an action sequence here (as shown above), but it doesn't seem to be playing the SE that I desire it to. I have created the animation solely for this ability and have applied the SE I want to play to that animation. Problem is, even though the correct animation is assigned to this ability, and the action sequence is playing the animation, it's just playing the Normal Attack SE.


I have even input se: "Omnislash",100,100,0 to the action sequence but that didn't even make it play. (I have an Omnislash Audio file)


Essentially, all I'm trying to do is recreate Omnislash (with precise screen tinting and sound effects) from FFVII, but the only thing that isn't working is the SE.


Regards,


Moe

OMNISLASH.png

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