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Sound volume depending on the distance between an event and a player's character.
Something similar to this from Ace, for example:
http://forums.rpgmakerweb.com/index.php?/topic/1714-sound-emitting-events/
It would be great for waterfalls or fireplaces or something like that, to made your maps feel more real.
Something similar to this from Ace, for example:
http://forums.rpgmakerweb.com/index.php?/topic/1714-sound-emitting-events/
It would be great for waterfalls or fireplaces or something like that, to made your maps feel more real.
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