- Joined
- Jul 23, 2015
- Messages
- 51
- Reaction score
- 101
- First Language
- English
- Primarily Uses
Download:
Non-RTP: https://www.dropbox.com/s/jrzc6tjjwhxe63b/Sovereignty V5.2.2.exe?dl=0
Synopsis:
Story:
Characters:
Screenshots:
Screeny of the overworld.
Screeny of the skirmish screen.
You're given a reminder of each card before you play it so you don't have to memorize your deck.
That's right, you can actually trade cards in this trading card game.
Too many fonts, but man I love this screen.
Actually, now this is my favourite screen :3
Trailer:
Credits:
RMVXA engine provided by Degica/EB!
Assets from XP, VXA & MV RTP.
Tsukihime's Equippable Limits script.
Rikifive for a whole lot of help with the menus.
Planned Updates:
-Improved enemy AI.
-Larger card pool.
-Redesign cards.
Known Issues:
Nothing significant known at this point.
Non-RTP: https://www.dropbox.com/s/jrzc6tjjwhxe63b/Sovereignty V5.2.2.exe?dl=0
Synopsis:
This a trading card game built in RM; Just one of those weird systems I felt like making to quell the whole ~'all RM games are the same' noise. Tbh, I never really planned on going any further with it once I made the base systems but its a project I enjoy over my others.
The system operates like some of the bigger names TCGs (Magic, YuGiOh) and is pretty simple to pick up if you've played any of those extensively.
There's currently a pool of 113 cards:
- 37 Troop cards
- 10 Officer cards (Stronger troops that require a sacrifice to play)
- 52 Command cards (Magic cards)
- 6 Battlefield cards
- 8 Counter cards
The system operates like some of the bigger names TCGs (Magic, YuGiOh) and is pretty simple to pick up if you've played any of those extensively.
There's currently a pool of 113 cards:
- 37 Troop cards
- 10 Officer cards (Stronger troops that require a sacrifice to play)
- 52 Command cards (Magic cards)
- 6 Battlefield cards
- 8 Counter cards
Story:
(This game was made for the system so this side of things isn't well-developed yet)
The world is post-Blight; an undetermined time after a nuclear war which has destroyed many lines of production, especially those of complex technologies. With ingrained terror of physical violence, arguments of any level are resolved through a simple card game. A neo-feudalism has since emerged where those able to access supplies or the means of production are largely unopposed due to bleak circumstances and a bleaker future leading to apathy and exhaustion from bystanders.
The world is post-Blight; an undetermined time after a nuclear war which has destroyed many lines of production, especially those of complex technologies. With ingrained terror of physical violence, arguments of any level are resolved through a simple card game. A neo-feudalism has since emerged where those able to access supplies or the means of production are largely unopposed due to bleak circumstances and a bleaker future leading to apathy and exhaustion from bystanders.
Characters:
You are the heir to a small house. With supplies dwindling you hope to consolidate your family's future by entering the Justice Department.
NPCs:
???:
Skulking around the city is a man with a hidden identity. From the colour of his hair it is clear he has not been affected by the Blight.
Eren:
Following the death of her brother Eren also aspires to join the Justice Department. She is a foil to the main character who's motives are more Machiavellian.
Cuthbert:
Borderline heretical; A would-be engineer tinkering with the machine's of the Old Ones.
Victoria:
A sickly child in a world without medicine. She can't help but maintain a positive attitude as this is the only lifestyle she has ever known.
(A couple more will likely be added)
NPCs:
???:
Skulking around the city is a man with a hidden identity. From the colour of his hair it is clear he has not been affected by the Blight.
Eren:
Following the death of her brother Eren also aspires to join the Justice Department. She is a foil to the main character who's motives are more Machiavellian.
Cuthbert:
Borderline heretical; A would-be engineer tinkering with the machine's of the Old Ones.
Victoria:
A sickly child in a world without medicine. She can't help but maintain a positive attitude as this is the only lifestyle she has ever known.
(A couple more will likely be added)
Screenshots:
Screeny of the overworld.
Screeny of the skirmish screen.
You're given a reminder of each card before you play it so you don't have to memorize your deck.
That's right, you can actually trade cards in this trading card game.
Too many fonts, but man I love this screen.
Actually, now this is my favourite screen :3
Trailer:
Credits:
RMVXA engine provided by Degica/EB!
Assets from XP, VXA & MV RTP.
Tsukihime's Equippable Limits script.
Rikifive for a whole lot of help with the menus.
Planned Updates:
-Improved enemy AI.
-Larger card pool.
-Redesign cards.
Known Issues:
Nothing significant known at this point.
Last edited:




