DarkSearinox92

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Hi guys.

I have this strange problem.

I changed the default font in this: https://www.dafont.com/anklada.font

and i'm facing this strange issue. Letters appear too attached to each other and they doesn't respect the default padding between character that i see, for example, on Word.

I found an old topic: https://forums.rpgmakerweb.com/index.php?threads/increase-space-between-letters.71336/ when people say to modify the font. But the font is good. It doesn't have problems. It's RPG Maker that create this strange issue...

Screen1.JPG Normal message.

Screen2.JPG Yanfly Quest Window

Screen3.JPG In Word, normal padding between characters.
 

zzmmorgan

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Have you tried modifying the padding in the settings for Yanfly's Quest plugin? It's got some settings for how it handles fonts you can tinker with.
 

DarkSearinox92

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Have you tried modifying the padding in the settings for Yanfly's Quest plugin? It's got some settings for how it handles fonts you can tinker with.

I tried to modify the padding, but absolutely nothing changes and I don't understand why.

Could you try to do the same with that font? So you will see the problem...
 

DarkSearinox92

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UP? Guys? Anybody can help with this problem?
 

DarkSearinox92

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BUMP! Is it possible that nobody can know this thing? :(
 

DarkSearinox92

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Nobody can help with a question like this? :( 2 month ç_ç
 

DarkSearinox92

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Really NOBODY can answer to this question ? :(
 

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Have you tried the same font in a new project without the plugin?
 

DarkSearinox92

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Have you tried the same font in a new project without the plugin?

Yes, i tried. I also tried this script for change the space between letters, and... letters are spaced correctly, but some letters didn't space in the right way and they still attached. It's a very strange thing.

Try yourself with this font for see the result. In a simple project, you can immediately see some letters not writted good...
 

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  • anklada.rar
    13.7 KB · Views: 2

ShadowDragon

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there are some wyas I know off, but html/css related, for js
is a different story and nothing in the Window_Base say something on
spacing in general, and have to be made.

I dont know if the html index reads can be used to add spaces as well
combined with css function in it. ( need to test this to be certain ).

because it should be an default option in case this might happen, there
are parts of fonts that works how it should, but not when you use it in
a browser (which rpg is also browserbased), and some spacing need to
be added.

a plugin for this with the added function seems usefull in cases like this.
I might do some test later this week if I dont forget it, (kinda busy atm)
to see if the html/css will work in it, otherwise a plugin is required.

I might dig into my MC plugin how I the confirmation is made,
which has similair for the window box adjustment and spacing for those.
which might be doable for the window_base as well, not sure how to
target the letters in general atm.

but I hope someone have a better solution or able to make this happen
for you, because it is really usefull for some fonts with the same issue.

EDIT:
@DarkSearinox92
while the change is slim on fixing it by html is there, but with JS there
can be problems, specially how the quest journal is written.
if you use more fonts for example, this will affact as well and while
it is a browser based, this can be quite complicated to make and it
wont be easy to do so because how the drawTextEx functions.

if you use more fonts to choose from, the and more fonts have this type
of issue, the best way for you is to look for a similair font that looks closely
to the one you use, or use a different font enterly!

I'm not sure if someone would make this plugin, while it is possible, but
more complicated how it should behave, specially with other plugins that
use drawTextEx function!

because if you solve the Quest journal with it, another problem might arise
and should be fix, than another, so this wont be an easy one in overal.
 
Last edited:

DarkSearinox92

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there are some wyas I know off, but html/css related, for js
is a different story and nothing in the Window_Base say something on
spacing in general, and have to be made.

I dont know if the html index reads can be used to add spaces as well
combined with css function in it. ( need to test this to be certain ).

because it should be an default option in case this might happen, there
are parts of fonts that works how it should, but not when you use it in
a browser (which rpg is also browserbased), and some spacing need to
be added.

a plugin for this with the added function seems usefull in cases like this.
I might do some test later this week if I dont forget it, (kinda busy atm)
to see if the html/css will work in it, otherwise a plugin is required.

I might dig into my MC plugin how I the confirmation is made,
which has similair for the window box adjustment and spacing for those.
which might be doable for the window_base as well, not sure how to
target the letters in general atm.

but I hope someone have a better solution or able to make this happen
for you, because it is really usefull for some fonts with the same issue.

EDIT:
@DarkSearinox92
while the change is slim on fixing it by html is there, but with JS there
can be problems, specially how the quest journal is written.
if you use more fonts for example, this will affact as well and while
it is a browser based, this can be quite complicated to make and it
wont be easy to do so because how the drawTextEx functions.

if you use more fonts to choose from, the and more fonts have this type
of issue, the best way for you is to look for a similair font that looks closely
to the one you use, or use a different font enterly!

I'm not sure if someone would make this plugin, while it is possible, but
more complicated how it should behave, specially with other plugins that
use drawTextEx function!

because if you solve the Quest journal with it, another problem might arise
and should be fix, than another, so this wont be an easy one in overal.

Thank you for your reply, Shadow.
I want to add a particular that maybe it's not explained well with screenshot (or maybe you understood right): the problem is not in the quest journal, the problem is in evey type of messages. Some letters are too much near, and other letters are written with the right space.

As I said, I tried a plugin that add space between letters, but it didn't resolve the problem. Letters that are near, will be near in the same way, spaced but not with the right spacing xD is very incredible...

I will try another font, however this thing is very strange... the fact is that the font works well in word, for example...
 

ShadowDragon

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word, and other does work normally, browsers can have it differently.
it might be solved with html/css but if you use more fonts, this will
also mess up.

I got 8 fonts that has the exact same issue, works perfect word and
other software, but not in browser, and while rpg is browser based,
it can be solved, but it's very complex to fix it.

if you fix this issue, it get an issue with another plugin, so you keep
basicly fixing or patching for all those plugins and can mess up
the other again.

it's do able, but it require alot of work, best way is a similair font reacting corectly
or another one that looks good to you that fit the game.

I dont know if people are willing to do this with spacing.
html/css is a bit easier target, js is not so much, unless you want to target
the pixi.js and cavas where I dont have knowledge off or want to mess with it.

but I wish you good luck on your project further ;)
 

DarkSearinox92

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word, and other does work normally, browsers can have it differently.
it might be solved with html/css but if you use more fonts, this will
also mess up.

I got 8 fonts that has the exact same issue, works perfect word and
other software, but not in browser, and while rpg is browser based,
it can be solved, but it's very complex to fix it.

if you fix this issue, it get an issue with another plugin, so you keep
basicly fixing or patching for all those plugins and can mess up
the other again.

it's do able, but it require alot of work, best way is a similair font reacting corectly
or another one that looks good to you that fit the game.

I dont know if people are willing to do this with spacing.
html/css is a bit easier target, js is not so much, unless you want to target
the pixi.js and cavas where I dont have knowledge off or want to mess with it.

but I wish you good luck on your project further ;)


Thank you for your reply.

So basically you're advise me to use another font, correct? Uff ç_ç

Thank you so much for for the good luck :)
 

ShadowDragon

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thats what I said, best is to use similair, there are similair looking fonts,
with very low changes, just add 5 different font in a clean project,
use YEP_CUstom font and loading font, use the text command
for each line in a test mode font and looong wording spacing,
or idk what line, just to test and see how it goes, if your happy,
add it to your project, but it's the best what you can do.

to avoid more problems and to avoid plugin compability that uses the
drawTextEx function. or alot need to be modified to fit those.

I'm no expert in js though, but I did some research before replieing :)
 

DarkSearinox92

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thats what I said, best is to use similair, there are similair looking fonts,
with very low changes, just add 5 different font in a clean project,
use YEP_CUstom font and loading font, use the text command
for each line in a test mode font and looong wording spacing,
or idk what line, just to test and see how it goes, if your happy,
add it to your project, but it's the best what you can do.

to avoid more problems and to avoid plugin compability that uses the
drawTextEx function. or alot need to be modified to fit those.

I'm no expert in js though, but I did some research before replieing :)

Thank you very much. I will try to search another similar font. I'm sad about this because i very like Anklada... T.T

Thank you for your time
 

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