Space not far - Get all items (& for VX Ace)

tale

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Get all items

Creator name: Space not far
http://muspell.raindrop.jp/

Overview
Get all 99 items, weapons and armor. For debugging.

Feature
Use snf_getallitem as a script call in the event command.
Get all items. However, items with blank names are ignored.

Installation
Paste this script above Main.

Script

Credit and Thanks: Space not far

Terms of Use-
・ Feel free to modify, use for non-commercial or commercial
・ Use at your own risk
・ When reposting the material, be sure to link back to the main website.

Modification note for additional items to be eliminated by Roninator2: https://forums.rpgmakerweb.com/index.php?threads/space-not-far-get-all-items-for-vx-ace.112640/#post-996695
 
Last edited:

Roninator2

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Works for vx ace as well.
You can also modify this for additional items to be eliminated. I have items organized and use symbols in the names. So using something like this added after the first condition check next if item.name == ""
Code:
      next if item.name.include? "-" and SNF::ALLITEM_NONAMESKIP # Skip specific named items
will remove items with those symbols. in this case a dash -
 

tale

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Neat! I didn't realize it works for VX Ace too.

I was looking for get all items for RGSS3 and thought this is close it can get for RGSS2. Thanks for the modification note, Roninator2
 

TheoAllen

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I thought in VXA you can just use
Code:
$game_party.setup_battle_test_items
Excluding equipment of course.
 

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Why you do this? Now I have to buy the new RPG Maker xD
I've always dreaded planning for my games so I just didn't plan at all. That... didn't work out after all. :kaosigh:
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well... for the first time in months... I feel like my game is headed towards something again. I finally have it where I won't be drawing battle assets for the rest of the year...
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