RMMV SpaceChase Sci-Fi Grinding systems

Martin

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Hello
First of all I want to say thank you to the wonderful people helping out and giving ideas and feedback in this forumspace.
SpaceChase was at first a demo i did to see how I could do eventing in RMMV. Then the idea of an open world space game came soon after I was disappointed by the game "No Man's Sky". I wondered, hmm can I do something like that in MV? So it's just been a hobby for the past two years. But now I feel like I'l soon have something like an "alpha" ready for testing if someone would try it out. (I will post here if people are interested)

I know the rules are to write detailed about the game idea, but since I had to make a game trailer because i feel my game might be a bit off the "regular".

GAME
Goal : Grind, hustle, earn money, make business or fish in space to buy better ship systems. Ultimate goal is to have a good enough ship to kill the monster that is devouring our entire universe. Side-quest's and puzzles will reveal more of the universe surrounding the player is the general idea. Might start working on a more complete story soon.

Story:
In the beginning we start with hero fixing his crashed ship after a battle with two pirates. Both pirates died, but the message is clear. The pirates will continue giving hero trouble until the diamond dept is cleared. Hero drives to nearest garage, then to gas station and then heads to the nearest explorable planet to mine up some diamonds. The hero mines for ore and diamond for a while when all the ground suddenly shakes up.
It was like a enormous thunderstorm from far far away into space. To find out whats going on Hero travels to nearest spacecity to watch the newslink.
Trough that channel Hero learns that a super-ultra-gigantic dark cloud has emerged from nowhere, what they thought first to be a black hole soon turn out to be not a super-ultra-gigantc dark cloud, but a super-ultra-gigantic monster. The monster looks like a purple and black whale / worm. So as they talk about the news and starting to scare about it, they all sudden get silent as they watching live on telly from another galaxy what happens when the monster is opening its mouth.


From here the hero will have the ability to discover the world in his/her own peace, and no game will be just the same. There is many ways to progress in SpaceChase, with money, luck, hard work or will you steal or kill?


I want to show you the trailer here using dropbox link (view online or download if you want):
https://www.dropbox.com/s/t0i43yfbozyffio/SpaceChase_alphatrailer_systems.mp4?dl=0

I have plenty of ideas and there are numerous things to do to even get this to a "beta". But first I wanted to see here what kind of response I get. You know, it would have been great with an artist and or a writer on the team. (contact if intr)

Other:
Custom menu system (see screens/trailer)
Custom Item system (see screens/trailer)
Custom weapon system (see screens/trailer)
Postal services system for delivering, finding and receiving packages
Rock selfvar with visibledamage and seasons system
Planet generator system
Ship systems


Here are some screens. But I really recommend watching the video mentioned above.

35424.png 45346.png 524242.png 4546346.png 5272452.png 452424248.png 542452452.png
-Custom menu with weapon and item switch system, map system, and a log of the seven last happenings.


 
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ex0rc1sm

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This looks great! Are you aiming for elements of horror? After reading the paragraph about the dark cloud and whale/worm I can definitely see it! (Space is an ideal setting too, keeps you feeling isolated and vulnerable)
 

Martin

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Hey RitualTeeh thank you very much! My first fan!

- yeah there is a horror approach and i plan to use pixi filters for some of it. I.e glitchy screen effects when lots of radioactivity.

You absolutely right!, im looking for the feeling of isolated and vulnerable but yet have this feeling of getting better and less isolated as you progress.

I love your feedback! It helps my motivation!

Im always very happy if you or anybody else has requests or ideas for a game like this?!

Some things I can think of is (as an example)
- SpaceHamster breeding and fighting.
- crafting weapons
- A house
- Asteroid mining
 

Tw0Face

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This looks quite neat. It's the sort of game I want to play in general. Hope you make progress developing this.
 

FleshToDust

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Nice! I'm not much of a sci-fier but this looks pretty interesting.
 

CrowStorm

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"Explore an unknown planet" is way up there in my list of THINGS I WOULD NOT WANT TO DO IN MY UNDERWEAR.
 

Martin

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"Explore an unknown planet" is way up there in my list of THINGS I WOULD NOT WANT TO DO IN MY UNDERWEAR.
That was very funny! :D The artwork is far from complete. What would you like? A suit you can upgrade with perks for resisting heat, cold, toxins e.t.c.? or different suits with different perks?
 

CrowStorm

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I don't know anything about your setting, but modular (upgradeable) suits sounds more practical.

In all seriousness, the fact that your protagonist isn't properly clothed actually really distracts from what are otherwise some pretty cool screenshots. Strongly recommend you prioritizing getting spacesuit graphics (or at least CLOTHING graphics) ASAP. It is super distracting to have this dude running around in his pixel skivvies.

YEARS ago (maybe before you even started doing RPGMaker who the eff knows) Max McGee made a game (and then cancelled it, because that was kind of his MO, making games that might or might not have been good and then canceling/abandoning them because he couldn't handle criticism and was a drama magnet and a goddamn baby; I mean also dude couldn't get a break he called this particular game something like "Codename The Greatest Game That Ever Was Or Will Be" which was clearly to me a self-deprecating joke but everyone on RMN seemed to take it like it was 100% serious, it's a shame because he was pretty talented if this seems like I'm being excessively salty towards him it's probably because I still want Backstage 2 and I'm never gonna get it **** hell I still want Iron Gaia 2 and I know I'm never gonna get that either, because like 15 years or w/e ago a GW mod squirted conditioner on his computer screen; don't ask) that was conceptually similar to this with the exception of y'know, not being in space. He also made a bunch of games that are set in space but nothing at all like this one which is as irrelevant as I am stoned right now (quite).

Anyway, my point was just that it was very open ended and the goal was just like to make enough money not to go to debtor's gaol, which reminds me of your diamond debt incentive. This game vaguely reminds me of that game (which I actually liked) only IN SPAAAAAAAAACE! and with (what I think are?) custom gfx! Journeyman (I went over to RMN to check what it was called) was basically just all fishing and farming and crafting and so on w/ the open-ended goal of chasin' that paper. Um, speaking of which, you know how you said it would be great to have a writer on board. This is a service I'd be happy to provide just...not free. Feel free to PM me.

I detect that English is not your first language. If you have any plans for monetizing this project, I provide *localization* services for a reasonable price (making all the English in your game perfect, in other words). If you are a native English speaker, I apologize, but I see what looks like a lot of indications you aren't--it should be "explore an unknown planet", not "explore a unknown planet": whenever the word 'a' is followed by a word starting with a vowel it needs to morph into the word "an" instead. English is a pretty dumb language.

ANYWAY: overall, I think the best thing that you can do with this project is try to reign it in a bit. It's already reaching really far in a lot of different directions and you are only one person (or one team) and you will burn out at the rate that you've got feature creep going on. Like...it is not "on accident" that you've never played any other videogame which had elements of both space fishing and horror. Here's some more constructive criticism if you like:
* To me at least, the spaceship looks way too much like it was pulled straight from indie darling roguelike FTL (this is subjective tho).
* SpaceChase is a very uninspired name.
* Your GUI (graphical user interface) there is just way TOO MUCH of it. Too many bars. Too much stuff. Reminds me a little of this meme. See what I mean? There's too much goddamn stuff going on on the screen.
* Actually let's unpack this a tiny bit (because why should I sleep just because it's 2:50AM and I'm stoned off my ass when I can be criticizing a stranger's game on the internet!) and look at individual elements of your gooey (GUI). So first, we've got the heart icon, the boots icon, and the ham icon. I am guessing these are the PC's health...stamina...and hunger respectively? But I want you to know, I only got from "Boots" to "Stamina" because I have like 20 years experience developing RM games (I know, shoot me) and even then I'm far from sure.
* Beneath the heart/boots/ham bars we have two currency counters. Why exactly do we need two currencies??
* Next we have an UTTERLY MYSTERIOUS set of yellow and purple bars that there is absolutely no indication of WHAT THE **** they are. Beneath the yellow and purple bars there is a date in the future of space. I don't know if the yellow and purple bars are supposed to relate to the date beneath them, in which case they are redundant, you only need them or the date, not both. If they aren't related to the spacedate I have no idea what the **** they are.
* Okay, I'm gonna quickly hop to another topic besides the GUI. Um, you do know that planets have like, different orbital revolution speeds and stuff and different distances from their sun than sol and maybe even are in systems with dual stars and my point is basically that "Wednesday 11:30" is meaningless because you are exploring planets where "Wednesday" and "11:30" are not real things.
* Back to the GUI reading across the top next we hit green and red bars above the "Time/Day" (which I just explained is nonsense there are no sundays in space) that again I have no idea at all what the **** they are supposed to represent.
* And then we've got the most mysterious effing bars of all, the red green and blue bars located below the currency/heart/boots/ham bars...there is not even the slightest indication anywhere what those bars represent.
* Okay this provides a relatively organic segue from criticism of the GUI to criticism of other things. The Q W S D hotkeys in the upper right corner. First off, they add to an already cluttered GUI but having made that point I find it weird that captain underpants of the starship SS I Don't Own Any Clothing is using stuff like a shovel and a pickaxe during his adventures in the future of space. I feel like he should have some kind of futuristic space jackhammer or mining nanobots or whatever the fudge. You know, something science fictiony. The sword is even less appropriate than the pickaxe or shovel.
* Related note, if you want this to feel like scifi, don't use mundane, modern day terms like "gas station" and "garage". Do stuff like "Scoop Helium from local star" (to refine as fuel) instead of gas station or "visit spaceport" instead of garage. WORDS are always the cheapest, easiest way to establish a game's setting/flavor/themes/mood. They require no effort to construct like custom graphics or custom music, anyone can choose the right words to make their game feel more like the kinda game it wants to be (although most people don't).
* Same basic point as above but again, if you're setting a scifi game in space, why the hell are you calling your currency "Gold" instead of Rare Earth Elements or Deuterium Crystals or Galactic Credits or anything appropriate for science fiction? The presence of stuff like "gold" and "gas station" and "garage" on the screen all at once really sabotages the scifi/space exploration feel of the game.
* First screenshot: why include the option to "do nothing" when you're IN A SPACESHIP THAT IS ACTIVELY ON FIRE. Sorry, that's just dumb. Also you BETTER not kill that poor little doggo. *shakes fist*
* Screenshots 3-5 look a LOT like you can actually see the edges--both edges--of the planet which is incredibly silly and reminds me of tiny planet from the end of the second season of Rick & Morty and then when I think of that it takes it from silly to unintentionally hilarious. It occurs to me that it might simply be a "fog of war" effect that restricts your vision to a limited sphere around you but if that's the case, it needs some fine tuning because right now it just looks like you are on a comically small planet.
* I don't know what's going on with the illuminated green circle around the PC in the gif you posted of him blowing **** up. If it's a lighting script, it appears to be working w/o applying a "black mask" layer (but I could be mistaken). In any case I'd like to know what script it is unless it's proprietary to the game. I'd recommend if you're going to use any kind of lighting that you set it to 'flaslight' rather than 'globe' mode if that's an option. A one-directional flashlight reminds me of like, the shoulder lamp on an astronaut or space marine's shoulder and I think it would look/feel more scifi.

Ok, ****, now I've spent enough time talking about this that I'm invested in it. If you need any further help with this game lemme know. I don't know if going full custom gfx is a priority to you but I do believe that I have some spacesuited astronaut sprites that you could at least use as placeholders. Again, this dude running around unexplored alien planets in his boxers is really distracting.

BTW I was as disappointed in No Man's Sky as you were. That being said, if we're really talking about the year 2286 it seems more likely than not that a ship designed for mining would be able to do that mining from orbit w/o making planetfall. So I recommend you do that, let you mine from asteroids or planets from your ship. You can still require PCs to land to look for valuable flora and fauna or to get salvage from derelict colonies or w/e but it's hard to buy that on the eve of the 24th century space mining involves landing on the planet and hitting rocks with a pickaxe.

This was a lot of text so if you can only take away like one thing from it, make it this: your GUI needs less "semen remaining" and "fingerless glove" meters so to speak, or at LEAST explain to me what the SEVEN mystery bars are for. Also find a better icon for stamina if that is indeed what the boots represent I don't actually know maybe they represent the battery remaining in your spaceboots.

FINAL EDIT: because I swear like a sailor just be advised that the censorship filter has changed all instances of the f-word to "fudge", seems to have changed all instances of GD or the f-word ending in ing to "cursing", and the s-word to "sheep". Only the last one's really relevant but I didn't want you pondering "blowing sheep up? what flipping sheep?".
 
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Martin

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That was a epic feedback post! Im very very thankfull that you took your time even when stoned!
At first I wanted to explain why, and how and so on, but the essense in your feedback is very clear, my hud and menu is to cluttered.
In the beginning of the game we will walk trough those mystery bars are. But you gave me a better idea to just redo them visually so that they are easy to see.

Your feedback is most important to me. And this one is giving me so much insight in how another person sees my game.

I will definitely take this into consideration for further development.

Thank you!!!
 

CrowStorm

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To be fair to you, I am pretty sure a not-insignificant number of people like, and use, and praise, and recommend Mog's Atelier MV, an all-around impressive plugin package but also one designed in part to make your game look like GD THIS:

Preview.jpg

which to me is even more



than your game's UI is. But apparently, there are people that want their UI to look like this (to me it's so clutters it looks like dog vomit, many of the individual GUI elements are attractive but therea re just way too many of them)

seriously tho get that poor spaceman some clothes. : )
 

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