Hello all! One of the features I most wanted to develop into my game was a JRPG styled spaceship battle system. Due to limited time afforded to me, in the demo of my game my implementation of the system is very basic: -Standard Turn Battle -One Actor in battle -Skills are limited use -'Recharge' mechanic to recharge the limited uses on skills when you run out -Limited use Barrier defensive system to absorb incoming damage While some players have told me they found the battles in the demo refreshing or unique, others said it felt basic and not very engaging. So I wanted to reach out to the community here and get some ideas for how I could improve the battles and make it more exciting and interesting for the player. As far as I know, I couldn't find another JRPG style space combat game to reference for ideas so it has been hard trying to create something that seems like it hasn't been created before. So what sort of mechanics/style of battle would you include if you were to create a battle system between spaceships?