- Joined
- Jun 22, 2022
- Messages
- 15
- Reaction score
- 5
- First Language
- English
- Primarily Uses
- RMMV
Heyo, Wick here. Hope you're doing well if you're reading this. 
I decided to look into alternate methods for rendering fonts in RMMV since I recently decided to change the game's rendering method to more suit my pixel art style, at the cost of some elements of my UI such as the font I was previously using not looking good when anti-aliased, so I sought out a plugin for using bitmapped fonts instead. I came across this plugin (https://rpgmaker.net/engines/rmmz/utilities/320/?p=1#posts) and, upon reading through the comments, was happy to find that an MV version was available. (If you can't find it, click the OP's profile, click on the Locker link, and find the project file that's designed for RPG Maker MV specifically- the regular one is for MZ).
I've got it set up and working, and it looks good for the most part, but there's one small issue: the font, for whatever reason, seems to love to cut off on the left edge, and continuously overlap the left edge on every letter thereafter. I turned on the plugin's debug mode so it's easier to see where each character is placed on the screen:
At first I thought my particular font was the problem, so I tried to open the sample project, only to find that the same issue was happening there when it did not seem to be in the creator's screenshots, so it's not a conflict from what I can gather:

I feel like I have to be missing something obvious here, but I can't think of what would be causing this to happen. (Also, the title seems to get cut off on the top and bottom when checked to render the game title on the title screen, but my game won't use this so this shouldn't be an issue, but it is interesting nonetheless and may have a similar cause.)

Again, the first and third screenshots are from a new "dummy" project and the second is from the dev's MV sample project, so I don't think a plugin conflict is the issue. I'm on the latest version of RMMV, and my only non-standard configurations are that I do have node.js updated to 49.2 and pixi.js updated to 4.8.9 (from this guide: https://forums.rpgmakerweb.com/inde...dramatically-improve-game-performance.131620/) and I have one extra line of code in index.html to make the graphics not blur when upscaled:

If you have any ideas, do let me know. This plugin is much better than the alternatives I've found and I would love to use it over the other options at my disposal. Worst case scenario, I suppose I could try manually re-spacing the font to account for the plugin mysteriously acting like the left edge isn't there, but it's quite the tedious process so I'd rather find another solution if possible. Much thanks, please let me know if I forgot to mention anything important, it's a bit late here so I apologize if there's any important details I didn't include. Thank you!
- Wick
I decided to look into alternate methods for rendering fonts in RMMV since I recently decided to change the game's rendering method to more suit my pixel art style, at the cost of some elements of my UI such as the font I was previously using not looking good when anti-aliased, so I sought out a plugin for using bitmapped fonts instead. I came across this plugin (https://rpgmaker.net/engines/rmmz/utilities/320/?p=1#posts) and, upon reading through the comments, was happy to find that an MV version was available. (If you can't find it, click the OP's profile, click on the Locker link, and find the project file that's designed for RPG Maker MV specifically- the regular one is for MZ).
I've got it set up and working, and it looks good for the most part, but there's one small issue: the font, for whatever reason, seems to love to cut off on the left edge, and continuously overlap the left edge on every letter thereafter. I turned on the plugin's debug mode so it's easier to see where each character is placed on the screen:

At first I thought my particular font was the problem, so I tried to open the sample project, only to find that the same issue was happening there when it did not seem to be in the creator's screenshots, so it's not a conflict from what I can gather:

I feel like I have to be missing something obvious here, but I can't think of what would be causing this to happen. (Also, the title seems to get cut off on the top and bottom when checked to render the game title on the title screen, but my game won't use this so this shouldn't be an issue, but it is interesting nonetheless and may have a similar cause.)

Again, the first and third screenshots are from a new "dummy" project and the second is from the dev's MV sample project, so I don't think a plugin conflict is the issue. I'm on the latest version of RMMV, and my only non-standard configurations are that I do have node.js updated to 49.2 and pixi.js updated to 4.8.9 (from this guide: https://forums.rpgmakerweb.com/inde...dramatically-improve-game-performance.131620/) and I have one extra line of code in index.html to make the graphics not blur when upscaled:

If you have any ideas, do let me know. This plugin is much better than the alternatives I've found and I would love to use it over the other options at my disposal. Worst case scenario, I suppose I could try manually re-spacing the font to account for the plugin mysteriously acting like the left edge isn't there, but it's quite the tedious process so I'd rather find another solution if possible. Much thanks, please let me know if I forgot to mention anything important, it's a bit late here so I apologize if there's any important details I didn't include. Thank you!
- Wick