RPG Maker Forums

I need a spawn script that creates instances with separate ids and separate self switches.  I tried Yanfly Engine Ace - Spawn Event v1.00.  It's easy to use and I like being able to take them from another map but, the problem with it is that if a self switch is turned on in one spawn it affects all the spawns of the event.  I need one that has separate self switches for each spawn, otherwise spawning isn't that useful.  If anyone knows what I'd have to change in the above mentioned script to make it have separate self switches that would solve my problem.  If you know of another script that separate self switches and can copy the event from another map or how to script a spawn that does that, that would also solve my problem.

Latest Threads

Latest Posts

Latest Profile Posts

Day 9 of giveaways! 8 prizes today :D
He mad, but he cute :kaopride:

Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.

Forum statistics

Threads
106,040
Messages
1,018,470
Members
137,821
Latest member
Capterson
Top