hexedronin

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I wish to make a skill that spreads the next attack to all enemies.


How it will play out:


Turn 1: player uses spread (no damage done this turn)


Turn 2: player uses (skill) (skill hits all enemies, not increasing power of skill or mp cost)
 

Shaz

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I've moved this thread to MV Support (Game Mechanics Design is for discussing the design of mechanics, not for getting help implementing something). Please be sure to post your threads in the correct forum next time. Thank you.
 

redmicasupra

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Ideally, the Spread skill would set a state on the user for 2 turns (the first turn is the one on which you used Spread).  And then you'd have some fancy JavaScript plugin that would check for the Spread state and adjust the targets whenever you pick an attack.  I tried to make a plugin to do this but I'm a complete JS noob so it failed miserably.


A JS-free workaround would be to have a duplicate of each skill and make the duplicates apply to all enemies.  Have one skill type for the single-enemy attacks and one skill type for the multi-enemy attacks.  Then it would go like this:


Spread skill > sets the Spread state


Spread state > Adds the multi-enemy skill type and seals the single-enemy skill type


The only major downside (besides messiness) is that your actors would have to learn both copies of each skill at the same time, which would look goofy when you play it out.
 

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