Winek

Veteran
Veteran
Joined
Apr 12, 2017
Messages
34
Reaction score
5
First Language
English
Primarily Uses
RMMV
Hello!

I'm looking for a way to implement a sort of special targeting that allows you to use skills in different ways.

First, I'll explain what I want specifically. I'm going to have a sort of row system, but without a row plugin; it'll use saved variables to tell which battler can be hit, and their position will be according on the screen. This, of course, is with the help of certain Yanfly plugin, such as Target Core, Buff State Core, Skill Core, etc. For skills that are single-targeted, this isn't an issue. I can simply guide the script along to only be able to target enemies within range. Which plugins are in use is irrelevant- what matters is finding a solution.

The issue rises with direction-based abilitiles. If I want to use a flamethrower, say, it'll hit every enemy 3 tiles to either the left or the right. Currently, there is no way to have a "neutral" or "free" targeting system.

I've attempted to make a tile-based system before, but caused issues. Additionally, those tiles can only be enemies or allies, making it even more annoying to deal with it. I'd like it if there was a 3rd "neutral" party I could add those tiles to.

I've thought of using SRDude's Skill Extender- but it doesn't do its job fully, and does not look good at all (imagine selecting flamethrower and having another window pop up and say left or right).

So TL;DR, a way to target things that don't necessarily exist, neither being enemy or ally, but still being able to reference to things.
 

Latest Threads

Latest Profile Posts

I was listening to songs by Chuck E Cheese's voice actor (Jaret Reddick from Bowling for Soup) when the meds I was taking for my stomach virus apparently stopped working. I can't take my next dose until morning, but it's no use anyway. I'm officially sick again. Of course, I'll definitely take the next dose either way, but it's useless now.
New profile picture! This time, it's representative of my current project.
I suddenly feel like making a game for little kids: a pointless sandbox of cute animals, silly collectibles, and random mini games.
Anyone else just like, not bother to make games themed around specific holidays? I know I won't get them done in time for it to make sense.
time to enter the playtest dimension

Forum statistics

Threads
115,991
Messages
1,094,698
Members
151,285
Latest member
cycloxalis
Top