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I know that you can allow a specific actor to duel wield from the Actor section in the Database. However, I would like to take a different approach.
In my game, there are many weapons that add skills to the actor equipped, as well as being a regular weapon. Now here's my idea:
I'd like to make it so the player can decide whether or not they want to equip two weapons. However, I'd like for any weapon in the secondary slot to have it's attack sealed. That way they can't attack with it (can only attack with main weapon), it avoids adding to the players attack (So only their main weapon's attack would be taken into consideration during a physical attack, not both), but they still get the skills/buffs from the secondary weapon.
Example:
The player has "Mythical Staff" equipped in their main slot, which gives 20 Attack, 5 Max MP, and allows the user to use the skill "Fireball." In their secondary slot they have "Bashoden" equipped, which gives 15 Attack, 10 Max MP, and allows the use of the skill "Twister". With this current loadout, if the player chose to use a regular attack then the damage formula from ONLY the Mythical Staff would come into play. Only 20 Attack, not 35. This would simulate still only being able to use one weapon at a time, even if they had both equipped.
However, even though regular attacks wouldn't benefit from the weapon in the secondary slot, the player would still get the 10 MP bonus and the ability to use "Twister" from "Bashoden". Almost as if it were an accessory instead of a weapon.
I know what you're thinking: Why not just make these items accessories? Here's why: I'd like for the player to be able to switch weapons and equip whichever they please, without being able to use multiple weapons to attack with. So with the given example, the player could (outside of battle) swap the "Bashoden" to their main, and "Mythical Staff" to their secondary. In this case, the attack gained from a regular attack would only be 15, not 20 or 35. But the player still gains the 15 Max MP from both weapons, and can still use both "Fireball" and "Twister"
Is there anyone who could try to help me with this?
In my game, there are many weapons that add skills to the actor equipped, as well as being a regular weapon. Now here's my idea:
I'd like to make it so the player can decide whether or not they want to equip two weapons. However, I'd like for any weapon in the secondary slot to have it's attack sealed. That way they can't attack with it (can only attack with main weapon), it avoids adding to the players attack (So only their main weapon's attack would be taken into consideration during a physical attack, not both), but they still get the skills/buffs from the secondary weapon.
Example:
The player has "Mythical Staff" equipped in their main slot, which gives 20 Attack, 5 Max MP, and allows the user to use the skill "Fireball." In their secondary slot they have "Bashoden" equipped, which gives 15 Attack, 10 Max MP, and allows the use of the skill "Twister". With this current loadout, if the player chose to use a regular attack then the damage formula from ONLY the Mythical Staff would come into play. Only 20 Attack, not 35. This would simulate still only being able to use one weapon at a time, even if they had both equipped.
However, even though regular attacks wouldn't benefit from the weapon in the secondary slot, the player would still get the 10 MP bonus and the ability to use "Twister" from "Bashoden". Almost as if it were an accessory instead of a weapon.
I know what you're thinking: Why not just make these items accessories? Here's why: I'd like for the player to be able to switch weapons and equip whichever they please, without being able to use multiple weapons to attack with. So with the given example, the player could (outside of battle) swap the "Bashoden" to their main, and "Mythical Staff" to their secondary. In this case, the attack gained from a regular attack would only be 15, not 20 or 35. But the player still gains the 15 Max MP from both weapons, and can still use both "Fireball" and "Twister"
Is there anyone who could try to help me with this?


