RPG Maker Forums

Special State: Autolife
Version: 1.1.0
By Jeneeus Guruman​
Introduction

This plugin allows to include a state that will automatically revive the KO-ed target whenever the state is active. Once the target is automatically revive, the state will be removed. Somewhat like Reraise in Final Fantasy VI.

Features

  • Automatically revives a battler when knocked out as long as the state is active.
Screenshots
 
None (maybe not necessary).

How to Use

To use this, you need to put the following notetags:
 

        <autolife: value[%]>

        value: The value of HP to be recovered to revive. Putting

        a percent sign will be based on the amount of MHP instead of

        fixed values. Multiple tags will take the value

        of the tagged state that has the highest state priority.

 
Script

Pastebin

GitHub

Known Bugs

None so far.
 
Update

  • v1.1.0: Now fixed numbers are accepted and needs to add a percent sign for percentage values.
  • v1.0.1: Made compatible with Yanfly Engine Core.
Author's Notes

  • This script is free to use commercially or not. If commercially, you must credit me. If not, just don't claim this as your own but not crediting me is okay if you don't want to.

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