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A thread almost on this subject was started and closed before I got a chance to ask for clarification.

I want to put an event in each troop before the battle starts that enables a particular character (actor ID = 8) to perform a specific action.

Essentially it calls up a common event, and there is a forced action which has the effect (based on a variable) of giving that character a premptive attack.

The question then becomes: how do I check if character 8 is in the active party?

The answer given was to use a script call $game_party.in_battle.  Presumably this is placed in a conditional branch, with the 'Else' being nothing.

However, how do I format this so that it only checks if character 8 is in the party? 

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