- Joined
- Oct 31, 2020
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- RMVXA
Hello folks, I've got a specific event problem as you might have guessed from the title.
My issue is that I've got an event that runs as a parallel process in the background that runs on a wait condition, but if the player enters a different map while the event is still waiting to complete its wait condition, then the event won't turn off the required variables/switches to reset to its default state, which causes some problems. Namely, the event will begin playing again the moment the original map is entered again, but will play from the beginning of its wait cycle.
If you get what I'm trying to describe, I would love some opinions or feedback on how to get it to reset even while it's going through a "move cycle", if that's possible. I was originally thinking of using "if" arguments, but VX Ace doesn't have that option.
My issue is that I've got an event that runs as a parallel process in the background that runs on a wait condition, but if the player enters a different map while the event is still waiting to complete its wait condition, then the event won't turn off the required variables/switches to reset to its default state, which causes some problems. Namely, the event will begin playing again the moment the original map is entered again, but will play from the beginning of its wait cycle.
If you get what I'm trying to describe, I would love some opinions or feedback on how to get it to reset even while it's going through a "move cycle", if that's possible. I was originally thinking of using "if" arguments, but VX Ace doesn't have that option.