LemonFeeb

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I have an idea for a puzzle aspect in my game and I was wondering if anyone would be able to help.

I want to have two of the exact same map but each map has something the other map requires. The issue I am having is making it so that when you go to the other map you would be put in the same tile as your were on the previous map.

If you can help with this when you have the time I would appreciate it!
 

Andar

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from your description I'm assuming that you are using a variable transfer item, because all fixed transfer events would simply work to the other fixed point.

in such a case the solution is to use three variables first to get the current player position (game data section of control variable), then use control variable to change the map ID of the transfer command to the same position on the other map.

If you have problems with that, you need to show us the common event that you have so far for the item effect or skill effect that you're using to switch between the maps.
 

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Jeez...
I finally decide, after several ppl asking me to, to create a gamethread about project M... And my internet craps out on me halfway through the process :(
making my first game is like trying to stuff all my experience with old games into one
so its slow and painful when i dont get it right... i bet the next game is gonna be finished earlier!
When you don't find any time to work... :kaocry:
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Finally, I got a good Gmail message [from smg5urded]
"This game does look a bit plain, but, I'm sure this does not destroy the experience as a whole. Monsters fit your style of game-play, mapping looks crude but I'm sure you can make it better if you do a remake of Forgotten Eclipse"

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