As you know, there is a parameter called 'MP Cost Rate' that let you alter how much MP skills will cost to use.
It's neat, but the problem is that it aplies "globally" to all the skills that use MP.
What I'm looking for, is a way to alter the MP cost rate, not globally, but instead only for some skills.
e.g, A certain character gain a "healing" affinity, and his healing spells now cost less MP compared to other characters. However, his damaging spells still cost as much for him as for other charaters.
Specifically, I would like to be able to alter the MP cost of certain skills if certain conditions are met (using notetags, maybe?)
Any help, suggestions, or scripts will be gratefully received.
Thanks beforehand, and sorry for bad english.