- Joined
- Apr 25, 2022
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I've been thinking of ways to spice up combat in my game, and I thought about the way certain modern RPGs or MMO games might do it; specifically leveling up whatever stat is being used.
Say for example, you attack enemies frequently, well that's going to start leveling up your attack stat specifically. Maybe you're taking lots of damage, that might level up your HP and Defense.
I see plenty of plugins where players can allocate stats as they wish, but that's not quite what I'm looking for. I'm looking more for a replacement of the default leveling system itself.
I also have ideas to implement this "use it a bunch to level it up" concept by maybe having characters learn new skills for weapons they frequently use, so that using the same specific weapon can be more useful and you don't need to just keep buying the next sword upgrade you see.
Is there a way to do this in the game itself, or is there perhaps a plugin out there for this?
Say for example, you attack enemies frequently, well that's going to start leveling up your attack stat specifically. Maybe you're taking lots of damage, that might level up your HP and Defense.
I see plenty of plugins where players can allocate stats as they wish, but that's not quite what I'm looking for. I'm looking more for a replacement of the default leveling system itself.
I also have ideas to implement this "use it a bunch to level it up" concept by maybe having characters learn new skills for weapons they frequently use, so that using the same specific weapon can be more useful and you don't need to just keep buying the next sword upgrade you see.
Is there a way to do this in the game itself, or is there perhaps a plugin out there for this?