TreeGuy

Warper
Member
Joined
Apr 3, 2017
Messages
4
Reaction score
0
First Language
English
Primarily Uses
RMMV
Is there a way to have a specific enemy take zero damage from all weapons and skills except for one weapon/skill that deals a specific amount of damage every time? For example, a vampire enemy with a max hp of 20. All weapons/skills would do zero damage, but a holy sword (or something) would do 5 damage every time.
 

TreeGuy

Warper
Member
Joined
Apr 3, 2017
Messages
4
Reaction score
0
First Language
English
Primarily Uses
RMMV
I believe that should do exactly what I need. Thanks. I appreciate the help.
 

Arithmetician

Veteran
Veteran
Joined
Jul 11, 2016
Messages
416
Reaction score
651
First Language
English
Primarily Uses
@ICF-Soft Out of curiosity, does your element absorption still function? And do you know if it's compatible with Yanfly's scripts?
 

Jachan

Veteran
Veteran
Joined
May 23, 2015
Messages
94
Reaction score
4
First Language
Sign Language
Primarily Uses
RMMV
I am pretty sure "absorption" does work almost same as function as Treeguy wants.
Only except how much amount of damage should non-absorbed one dealt. He gave a tiny HP, like all attack hits equal one or five per hits...

But that would be nice for me to learn how to do that one, by using absorption which negate all but one like that. =)
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
32,834
Reaction score
8,232
First Language
German
Primarily Uses
RMMV
Or, instead of installing a plugin, the player could use the elemental rates of the default engine. This will do almost everything he asked for.

Just give the vampire elemental rate 0% for anything beside the "holy sword element", and no other weapon or skill will ever do any damage.

The only tricky part is fixing the damage amount then.
If you want to do the sword an exact amound of damage however, you either need to be tricky on the attack skill (checking which weapon is used and switching to a fixed damage) or use a plugin for weapon based attack skills.
 

Jachan

Veteran
Veteran
Joined
May 23, 2015
Messages
94
Reaction score
4
First Language
Sign Language
Primarily Uses
RMMV
No offense, Mr. Mod Andar, but if you would give that sword "Holy Sword Element"-element, it won't recongize the true element called "Holy" if it's not the only holy-elemental weapon. In other word, it will dealt a NORMAL damage to any exploit-weakness-holy enemies. Sure, give it a "dual element" but I am sure It may not work this way unless Yanfly's "Element Core" plugin that it will check the best result to choose between two or more elements. If it check one element's "preview" damage be low than other, it will choose the other element as the final... or otherwise it will choose that element instead the other one(s).

Holy is a primary elemental while "Holy Sword Element" is not.
But hey, I just got a thought as I am writing right here (yes, I really mean THIS line, not the whole post)... Why not keep it as primary holy element while add Holy Sword Element as Andar suggested but let all but the enemy you want it be damage-able receive a new trait - "Holy Sword Element: 0%" while set 100% on the specific enemy you want...? Sorry, I mostly use plugins Yanfly got, just for the easy way to control than without... Sorry if I get the whole post completely wrong (or right but off-tracked either). =(
 

Latest Threads

Latest Posts

Latest Profile Posts

It's almost 3 month and this piece of drawing is still not finished yet.
aaaa.jpg

Really busy with other stuffs like commission and coping with personal problem.
Stella & Elyune, maybe used for promotional art if my game project finished one day.
My ex put my heart upon a self he said don't give me no lines and keep my hands to myself :,(
An Old... old Harold | RPG Maker News #71

Did a test on myself and I was negative on COVID. I was sitting near my aunt the whole time while doing stuff.

Forum statistics

Threads
112,248
Messages
1,066,814
Members
145,854
Latest member
markikilouis231
Top