jtgerritsen

Warper
Member
Joined
Feb 27, 2014
Messages
2
Reaction score
1
First Language
English
Primarily Uses
Hi there, first post!

Please forgive my unfamiliarity with the jargon. I was wondering if there was anything I could do to reduce the delay between the individual steps contained within a turn.

ezgif-3-eb80907cb772.gif

For example, there's a notable delay between the display of the skill name and the beginning of the slash animation. Then there's a smaller delay between the end of the slash animation and the damage pop up. Does anyone know if I can do anything to tighten that up? I just really want everything to be quick and punchy if possible but i understand that the issue might just be something I have to learn to live with.

Currently, I'm just using a handful of Yanfly plugins in case it's relevant.
 

Rugman

Veteran
Veteran
Joined
Jun 11, 2020
Messages
276
Reaction score
80
First Language
English
Primarily Uses
RMMV
If you’re using Yanfly’s action sequences, you can use that to control the exact timing and speed of every aspect of your skills. If that’s a bit too advanced for you right now, then you might google plugins that control the battle log and battle speed.
 

Aesica

undefined
Veteran
Joined
May 12, 2018
Messages
1,773
Reaction score
1,691
First Language
English
Primarily Uses
RMMV
I'd go with what the above poster suggested, but be aware that if you speed it up too much, battles start to feel like a thing to just quickly get out of the way rather than a part of the game itself.
 

jtgerritsen

Warper
Member
Joined
Feb 27, 2014
Messages
2
Reaction score
1
First Language
English
Primarily Uses
@Rugman Okay awesome! I was looking into the action sequences but I found it hard to tell if what I wanted was possible. Very glad to hear that it is!

@Aesica Well said. I've definitely gotten that feeling from games I've played in the past. I will keep that in mind, thank you :)
 

Rugman

Veteran
Veteran
Joined
Jun 11, 2020
Messages
276
Reaction score
80
First Language
English
Primarily Uses
RMMV
This is a super useful tool for making your action sequences. Happy to help you set them up if you need.
 

Shaz

Global Moderators
Global Mod
Joined
Mar 2, 2012
Messages
42,203
Reaction score
14,681
First Language
English
Primarily Uses
RMMV

I've moved this thread to Plugin Support. Please be sure to post your threads in the correct forum next time. Thank you.

 

Latest Threads

Latest Posts

Latest Profile Posts

Hey everyone! No Studio Blue RPG Maker Critiques Stream today! But you can always check the playlist for old streams you've missed!

I ran out of paper sheets to draw, so I guess I'm forced to do digital for a while now...
x778xt8.jpg

Still haven0t found a colouring style that I like :kaoswt:
woods.pngshop.jpgboss.jpgRoom.png

Mapping is becoming so much easier!
FirestormNeos wrote on Neikoku's profile.
the cat in your profile picture is adorable
Are the default-size "chibi" sprites really a bad thing for a project? I'm not planning to sell my game anyway but I was wondering if they were as hated as some videos seem to claim...

Forum statistics

Threads
111,433
Messages
1,061,089
Members
144,799
Latest member
wylie33brandon
Top