- Joined
- Mar 18, 2019
- Messages
- 18
- Reaction score
- 9
- First Language
- Portuguese
- Primarily Uses
- RMMV
Hello everyone, I'm new in this forum but I've been around since rmxp.net days (the name was this? anyways...)
What I want, and I think is simple enough for JS scripters, is a SpeedRun plugin, I think this would benefit the whole Maker scene.
It goes like this:
> When the plugin PLUGIN.start() is called, it starts a cronometer in the TOP-RIGHT corner of the screen, that starts at 0:00:00 and starts counting up by the frame.
> This value is saved when the game is saved, and loaded and starts running again after a loaded game.
> Maybe a PLUGIN.pause() command that pauses the cronometer, but I personall don't think this is necessary at all
> A PLUGIN.stop() command, that pauses the cronometer, saves it into a variable, and the cronometer starts blinking to signal the time the player took to reach that point.
Speedrunning games is an scene, and I didn't found anything like that! It's begging to be created, so if anyone wants to try, please, it would be great!
What I want, and I think is simple enough for JS scripters, is a SpeedRun plugin, I think this would benefit the whole Maker scene.
It goes like this:
> When the plugin PLUGIN.start() is called, it starts a cronometer in the TOP-RIGHT corner of the screen, that starts at 0:00:00 and starts counting up by the frame.
> This value is saved when the game is saved, and loaded and starts running again after a loaded game.
> Maybe a PLUGIN.pause() command that pauses the cronometer, but I personall don't think this is necessary at all
> A PLUGIN.stop() command, that pauses the cronometer, saves it into a variable, and the cronometer starts blinking to signal the time the player took to reach that point.
Speedrunning games is an scene, and I didn't found anything like that! It's begging to be created, so if anyone wants to try, please, it would be great!

