SpeedRun Mode

PH2

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Hello everyone, I'm new in this forum but I've been around since rmxp.net days (the name was this? anyways...)

What I want, and I think is simple enough for JS scripters, is a SpeedRun plugin, I think this would benefit the whole Maker scene.

It goes like this:

> When the plugin PLUGIN.start() is called, it starts a cronometer in the TOP-RIGHT corner of the screen, that starts at 0:00:00 and starts counting up by the frame.

> This value is saved when the game is saved, and loaded and starts running again after a loaded game.

> Maybe a PLUGIN.pause() command that pauses the cronometer, but I personall don't think this is necessary at all

> A PLUGIN.stop() command, that pauses the cronometer, saves it into a variable, and the cronometer starts blinking to signal the time the player took to reach that point.

Speedrunning games is an scene, and I didn't found anything like that! It's begging to be created, so if anyone wants to try, please, it would be great!
 

Eliaquim

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Ahuramazda

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He is talking about people who "race" through a game to compete for who can clear it the fastest. I have a game time in my menu, but that isn't the same as what this is asking for, he wants something kinda like whats going on in the screenshot here.



Maybe not for the split function, but just so you can see your exact time on the main map screen as you play... it would probably continue in the menu, battles, ect, but it would have an option to actually pause the timer in case something makes you actually get up and leave from playing so that THAT time wont be counted up and therefor against you.

All that being said, I think it would be interesting because speedrunning is starting to become more and more popular, and not having to use a 3rd party timer (or in my case looking in the menu) would be nice :)
 

PH2

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Well, not sure if i understand you well. But you can already do this with cronometer. Only the "Pause" that you will need a plugin. And with a simple search in google i found that " Rpg Maker mv timer"

http://yanfly.moe/2017/12/08/yep-160-event-timer-control-rpg-maker-mv/

http://sumrndm.site/timer-upgrade/

When do you talk speed run, Do you mean increase the speed of the game to?
The thing is the embued Timer counts DOWNARDS, and a speedrun cronometer need to be UPWARDS, you see?

But I think one of these two could help me, i was searching for cronometer plugin and missed the "timer plugins". I'm hoping that one of the two counts miliseconds too, because that would be great for speedruns (you know? like beating Mario 64 in half an hour, this kind of thing)
 

Eliaquim

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The thing is the embued Timer counts DOWNARDS, and a speedrun cronometer need to be UPWARDS, you see?

But I think one of these two could help me, i was searching for cronometer plugin and missed the "timer plugins". I'm hoping that one of the two counts miliseconds too, because that would be great for speedruns (you know? like beating Mario 64 in half an hour, this kind of thing)
both of them count upwards and downards.
i'm not sure about miliseconds, but i think they have this.
 

PH2

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He is talking about people who "race" through a game to compete for who can clear it the fastest. I have a game time in my menu, but that isn't the same as what this is asking for, he wants something kinda like whats going on in the screenshot here.

Maybe not for the split function, but just so you can see your exact time on the main map screen as you play... it would probably continue in the menu, battles, ect, but it would have an option to actually pause the timer in case something makes you actually get up and leave from playing so that THAT time wont be counted up and therefor against you.

All that being said, I think it would be interesting because speedrunning is starting to become more and more popular, and not having to use a 3rd party timer (or in my case looking in the menu) would be nice :)
Thanks, that's exactly it!


both of them count upwards and downards.
i'm not sure about miliseconds, but i think they have this.
Just messed with them. Yanfly has upward counting, but not miliseconds.... Sumrndm has miliseconds, but doesn't have upward counting, oh life!
 

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