http://www.fuseguproductions.com/japanese-edutainment
The game's theme is a Japanese Edutainment title that attempts to help teach you Japanese. In the game, Japanese IS the language of magic and certain words trigger spells.
The vision is that when you press the magic skill in combat or on the world map, a blank "field" appears on screen and you manually type in the words to cast the spell. So for example, typing in the Japanese word for fire would then trigger the fire spell.
This where I get lost... Less is best after all. So if the field then linked to a common event to check against known skills and then trigger the matching skill. And if it doesn't match anything just return a bust. The bust would count as a lost action and not prompt a retry; I'm not sure that a common event could handle a check against all skills and so all that may need to be build into the plug in.
Any help or feedback would be greatly appreciated. Thanks ^.^
Fusegu
The game's theme is a Japanese Edutainment title that attempts to help teach you Japanese. In the game, Japanese IS the language of magic and certain words trigger spells.
The vision is that when you press the magic skill in combat or on the world map, a blank "field" appears on screen and you manually type in the words to cast the spell. So for example, typing in the Japanese word for fire would then trigger the fire spell.
This where I get lost... Less is best after all. So if the field then linked to a common event to check against known skills and then trigger the matching skill. And if it doesn't match anything just return a bust. The bust would count as a lost action and not prompt a retry; I'm not sure that a common event could handle a check against all skills and so all that may need to be build into the plug in.
Any help or feedback would be greatly appreciated. Thanks ^.^
Fusegu


