I had a lot of dilemma to register and post something about this game, but I have decided to say something about this project.
Things I like:
+ In general, maps, how well done are made using just default RTP with some freebies.
+ Music selection, fits well for environment, but on long run might bore player
+ The main plot, simple and original. I won't spoiler the game, but what I've learned later in game surprised me dearly.
+ Interface, layout of windows, player HUD.
+ Style of dialogues, informal, with grammar errors, dunno it's caused
@Soulrender have problems with grammar, or on purpose, but it gives atmosphere of casual and informal relations between heroes.
+ No random encounters
+ Various type of quests with nice description in quest log menu.
+ References to various elements of culture and songs.
+ Time needed to complete demo, I was surprised, it is not too short, and not too long, like somehow
@Soulrender put on a scale time itself with game play and arrow pointed perfect center.
Things I don't like:
- Battles, seems to they try to be different from each other, but after deep analyse they the same, good they are optional.
- Too much unnecessary drop items, I have looted tons of unused stuff, I can guess, they will be needed for some crafting, refining items?
- Inefficient security of assets, I'm not spec in this things, but my guess files were virtualised, loading game at first takes 2-3 seconds according to my estimations, but I understand that, I saw lot of paid assets from degica shop.
- Tight corridors on certain locations.
- Too simple approach of developing heroes, learning new skills just by leveling up and strengthening them with just books? Because that Guild rank booster didn't convince me. Of course, it's something different, but I would think something better.
So, my final verdict:
@Soulrender, I don't know you, but I can tell for certain, You have talent for making games, despite the fact people are picky on elements that don't affect game play, you are a man of old date, and you like old type of gameplay and that's perfectly fine! Focus on it and find inside yourself energy and will to finish this project, sure it has no spectacular graphics, but it's only an ingredient. Some people like salty dishes, some like sweet dishes. If I were you I would just hold up with marketing until game is completed, competition might steal some ideas from you, take advantage of your delays and you will lose potential players. I know you will pull it through, and I wish you good luck with this project. I'll keep watching progress of this game, because I can say without any hesitations, this game have potential to be the best game created with RPG Maker software and people should learn from you.