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- May 3, 2016
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Hi all,
I'm having a little trouble timing out a specific kind of spike trap. What I would like to do is have alternating rows of spikes like so:
------- <-Spikes Down
^^^^^^^ <-Spikes Up
-------
^^^^^^^
And they would alternate their "Spikes Up" and "Spikes Down" positions. Getting them to just alternate was not a problem, but I need to time out a moment when they are both down so the player can move to the next tile. The way I have it now does this for the first swap, but the instant swap is instant. That leaves no time for the player to move.
This is how I have it right now:
I hope that makes sense to any readers. Any help with what I am missing or any ideas I could try would be very appreciated.
I'm having a little trouble timing out a specific kind of spike trap. What I would like to do is have alternating rows of spikes like so:
------- <-Spikes Down
^^^^^^^ <-Spikes Up
-------
^^^^^^^
And they would alternate their "Spikes Up" and "Spikes Down" positions. Getting them to just alternate was not a problem, but I need to time out a moment when they are both down so the player can move to the next tile. The way I have it now does this for the first swap, but the instant swap is instant. That leaves no time for the player to move.
This is how I have it right now:
Event A
Spikes Down position
Wait: 120 Frames
Self Switch A On
Spikes Up position
An page A:
Wait: 60 Frames
Self Switch A Off
Event B
Spikes Up position
Wait: 60 Frames
Self Switch A On
Spikes Down position
An page A:
Wait: 120 Frames
Self Switch A Off
And these two events alternate between the two spike positions.
I hope that makes sense to any readers. Any help with what I am missing or any ideas I could try would be very appreciated.
