Spine to Rpgmaker MV

Kogemashita

Veteran
Veteran
Joined
Jan 4, 2017
Messages
38
Reaction score
28
First Language
English
Primarily Uses
RMMV
So I've been trying to implement animations I've made in Spine 2d as actors in my MV game but I just cant seem to figure out how to do it. If i export my actor to a spritesheet then the game lags intensely as each action I've made has 20+ frames, and if I try to use multiple of these high frame actors my game will crash. Throughout my research tho I found that it is possible as MV runs on Pixi and spine has a Pixi Runtime for it, but what I'm stuck at it how do I use pixi-spine.js to assign the spine animations to actors and call upon their animations using Yanfly's Action Sequences.


If somebody knows a way to do it that makes the game and animations run smoothly, and teaches me how then I would be very grateful thankyou :)
 
Last edited by a moderator:

mlogan

Global Moderators
Global Mod
Joined
Mar 18, 2012
Messages
15,354
Reaction score
8,533
First Language
English
Primarily Uses
RMMV
Hi there, we actually have a classifieds section which is where paid requests go. However, it's only for members who have been here a bit. You can read more about why here.






You are more than welcome to take out the paid portion of your post and see if someone is willing to help you without it. And then, if not, once you've got access to the Classifieds you can post there.


If you'd like to do that, I can move this to Learning Javascript for you.
 

Kogemashita

Veteran
Veteran
Joined
Jan 4, 2017
Messages
38
Reaction score
28
First Language
English
Primarily Uses
RMMV
My bad im new here, thanks will do!
 

mlogan

Global Moderators
Global Mod
Joined
Mar 18, 2012
Messages
15,354
Reaction score
8,533
First Language
English
Primarily Uses
RMMV
I've moved this thread to Learning Javascript. Please be sure to post your threads in the correct forum next time. Thank you.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??

Forum statistics

Threads
105,865
Messages
1,017,059
Members
137,575
Latest member
akekaphol101
Top