Initially an entry (and winner! ) for Game In a Week 13 over at RMRK ( http://rmrk.net/index.php?topic=49365.0 ) titled Spirit Summoner Girl, Spirit Host is an Adventure RPG about ghosts and their dark worlds. After numerous changes, I'm finally confident with the direction of the game. This is an RPG with an emphasis on involving combat and player choice. Backed by a character centric story, I hope to make a game enjoyable to all kinds of players.
Story
You play as a high school student named Natsumi. After your parents went away on a business trip, you move in with your older brother, Toshiro to continue your schooling. Many strange occurrences have been happening in town; from students going missing, to ritualistic suicides, and crazed murderers. No one really understands the true reason for these horrible events. The rumor going around town is that of an evil supernatural force passing through Japan and leaving a wave of death in its path. You and your allies will either align with the Spirits or take control of them, and use your new-found powers to change your world.
Characters (More Coming Soon)
Protagonist: default name "Natsumi"
"Tarou"
"Hana"
Screenshots
Features
-More than 60 Host Spirits (3 variants each makes it more than 180 Hosts)
-In depth battle system
-Stat Allocation
-Unique Equipment system lets you play how you want
-Multiple Endings
-Custom Art
-Hosting System-
Combat
The most important rule of combat in Spirit Host is that you will have just 3 Points of Mana. Every skill costs only 1 MP, however there is a type of Equipment called Artifacts; each Artifact teaches a Unique Skill that costs 2 MP. Whenever an enemy is slain (or through alternative methods), the entire party will restore 1 MP. After every battle, the party regains their MP. You will not be at the mercy of your MP, from special Accessories to Powerful Host combinations, you will learn to use the system to work for you.
Conversation
At the start of every enemy encounter, you will have the opportunity to interact with the Spirits. Here you can talk to the Spirits. Not all Spirits act the same, giving gifts or telling them what they want to hear will make Spirits respond to you in a beneficial manner. Spirits can run from you, get more aggressive, rally their allies, or even sacrifice their Souls into your hands without a fight, simply to serve you.
Hosts/Crafting
Every enemy Spirit you encounter can have their "Soul" taken. If you manage to take a Spirit's Soul, you can equip it on any party member. It will grant 3 new skills to the Holder. You can only Host one Spirit at a time, which means you will only have 3 spells at one time (Initially). To truly dominate in battles, you will need to find good Host Combinations among your team.
Deeper into Spirit Host, you can learn to craft Spirit Cards. Spirit Cards will permanently teach a skill to a character. To limit player grinding, whenever a Spirit does not drop its Soul after the battle, you will be instead granted special Materials used to create Spirit Cards. Defeating an enemy is always getting you closer to advancing your character, not just in terms of Level.
Credits
Enterbrain
Victor Sant
Yanfly
Syvkal
Neon Black
Galv
modern algebra
FenixFyreX
V.M of D.T
Ocedic
ayene chan
TDS
Presence of Music http://hyouburogu.jugem.jp/?day=20090615 ("Soldier Record")
Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
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